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brightshore:rules:downtime [2019/10/17 09:04]
j4 Adding rules for Potions of Crafting
brightshore:rules:downtime [2019/11/07 14:02]
j4
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   * **Wealthy.** 4 gp.   * **Wealthy.** 4 gp.
     * Choosing a wealthy lifestyle means living a life of luxury, though you might not have achieved the social status associated with the old money of nobility or royalty. You live a lifestyle comparable to that of a highly successful merchant, a favored servant of the royalty, or the owner of a few small businesses. You have respectable lodgings, usually a spacious home in a good part of town or a comfortable suite at a fine inn. You likely have a small staff of servants.     * Choosing a wealthy lifestyle means living a life of luxury, though you might not have achieved the social status associated with the old money of nobility or royalty. You live a lifestyle comparable to that of a highly successful merchant, a favored servant of the royalty, or the owner of a few small businesses. You have respectable lodgings, usually a spacious home in a good part of town or a comfortable suite at a fine inn. You likely have a small staff of servants.
 +
 +Note that if you do activities during downtime that that provide you a lifestyle at a certain level and you choose to use a lower lifestyle, you do not get a rebate for the difference between the lifestyles. However, you are allowed to pay the difference between the granted lifestyle and a higher lifestyle to upgrade to that one.
    
 ====Crafting==== ​ ====Crafting==== ​
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 Additionally,​ the character will have access to knowledge and contacts that make sense within the guild. Guards will know of other guards, but may also know of repeat offenders, or rumors about certain people, or information of a similar nature. Additionally,​ the character will have access to knowledge and contacts that make sense within the guild. Guards will know of other guards, but may also know of repeat offenders, or rumors about certain people, or information of a similar nature.
 +
 +====Travel====
 +
 +If you wish to travel a significant distance outside of Brightshore to get to another area (for instance, Boviomatua, Avismere, Kevonia Ma, Saltrock) where you must travel through the wilderness, use these rules for determining whether you can make the trip:
 +
 +  - Decide where you are going
 +  - Form a group of adventurers to go with you
 +  - Choose a Leader and Navigator
 +  - Tell the Weaver adjudicating your downtime:
 +    * The Leader'​s Persuasion bonus
 +    * The Navigator'​s Survival bonus
 +    * The level of everyone in the group
 +    * The CR of any NPCs you're bringing with you
 +
 +With that, the Weaver will tell you if there is a chance that someone in the party will die, which may be none. If there is a percentage chance that someone will die, it is highly recommended that you either not undertake the trip, or get higher level/CR party members. If you choose to head out with a chance of death, a percentile die will be rolled to determine how many people die.
  
 ====Other Downtime Activities==== ​ ====Other Downtime Activities==== ​
brightshore/rules/downtime.txt · Last modified: 2019/12/12 11:43 by mark_shetler