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brightshore:rules:downtime [2019/11/04 09:21]
j4 Added clarification about granted lifestyle upgrading/downgrading
brightshore:rules:downtime [2019/11/07 14:02]
j4
Line 118: Line 118:
  
 Additionally,​ the character will have access to knowledge and contacts that make sense within the guild. Guards will know of other guards, but may also know of repeat offenders, or rumors about certain people, or information of a similar nature. Additionally,​ the character will have access to knowledge and contacts that make sense within the guild. Guards will know of other guards, but may also know of repeat offenders, or rumors about certain people, or information of a similar nature.
 +
 +====Travel====
 +
 +If you wish to travel a significant distance outside of Brightshore to get to another area (for instance, Boviomatua, Avismere, Kevonia Ma, Saltrock) where you must travel through the wilderness, use these rules for determining whether you can make the trip:
 +
 +  - Decide where you are going
 +  - Form a group of adventurers to go with you
 +  - Choose a Leader and Navigator
 +  - Tell the Weaver adjudicating your downtime:
 +    * The Leader'​s Persuasion bonus
 +    * The Navigator'​s Survival bonus
 +    * The level of everyone in the group
 +    * The CR of any NPCs you're bringing with you
 +
 +With that, the Weaver will tell you if there is a chance that someone in the party will die, which may be none. If there is a percentage chance that someone will die, it is highly recommended that you either not undertake the trip, or get higher level/CR party members. If you choose to head out with a chance of death, a percentile die will be rolled to determine how many people die.
  
 ====Other Downtime Activities==== ​ ====Other Downtime Activities==== ​
brightshore/rules/downtime.txt · Last modified: 2019/12/12 11:43 by mark_shetler