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brightshore:rules:downtime [2019/11/23 19:13]
jude
brightshore:rules:downtime [2019/11/23 19:16]
jude
Line 108: Line 108:
 For the purposes of Brightshore,​ a guild is any organization to which a player can belong that has a collective purpose. This includes the Guard, the Arcanum, the Defenders, trade guilds, and the like. This does NOT include the religious orders, shrines or [[brightshore:​rules:​business|businesses]]. For the purposes of Brightshore,​ a guild is any organization to which a player can belong that has a collective purpose. This includes the Guard, the Arcanum, the Defenders, trade guilds, and the like. This does NOT include the religious orders, shrines or [[brightshore:​rules:​business|businesses]].
  
-====General Rules==== 
 A player must spend 15 days of downtime per month to stay in good standing with the guild. If they do so, they can live the entire month at a modest lifestyle at no additional cost.  A player must spend 15 days of downtime per month to stay in good standing with the guild. If they do so, they can live the entire month at a modest lifestyle at no additional cost. 
  
-====Guild Perks==== 
 Being a member of a guild carries with it some benefits beyond lifestyle. A character may, if they spend 15 days that month working for a guild, make up to three distinct, guild appropriate checks of their choosing. This does not count any checks that might arise as part of arbitrating those three checks. Being a member of a guild carries with it some benefits beyond lifestyle. A character may, if they spend 15 days that month working for a guild, make up to three distinct, guild appropriate checks of their choosing. This does not count any checks that might arise as part of arbitrating those three checks.
  
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 If you wish to travel a significant distance through the wilderness outside of Brightshore to get to another area (for instance, Boviomatua, Avismere, Kevonia Ma, Saltrock), use these rules for determining whether you can make the trip: If you wish to travel a significant distance through the wilderness outside of Brightshore to get to another area (for instance, Boviomatua, Avismere, Kevonia Ma, Saltrock), use these rules for determining whether you can make the trip:
  
-  - Decide where you are going +  - Decide where you are going. 
-  - Form a group of adventurers ​to go with you +  - Form a group of characters ​to go with you. 
-  - Choose ​a Leader and Navigator+  - Choose ​one character in the group to be the Navigator.
   - Tell the Weaver adjudicating your downtime:   - Tell the Weaver adjudicating your downtime:
-    ​* The Leader'​s Persuasion bonus +    * The Navigator'​s Survival bonus. 
-    ​* The Navigator'​s Survival bonus +    * The level of everyone in the group. 
-    * The level of everyone in the group +    * The CR of any NPCs you're bringing with you.
-    * The CR of any NPCs you're bringing with you+
  
-With that, the Weaver will tell you if there is a chance that someone in the party will die, which may be none. If there is a percentage ​chance that someone will die, it is highly recommended that you either not undertake the tripor get higher level/CR party members. If you choose to head out with a chance of death, a percentile die will be rolled to determine how many people die.+With that, the Weaver will tell you if there is a chance that someone in the party will die, which may be none. If there is a chance that someone will die, it is highly recommended that you either not undertake the trip or find higher level/CR party members. If you choose to head out with a chance of death, a percentile die will be rolled to determine how many people die.
  
 =====Other Downtime Activities===== ​ =====Other Downtime Activities===== ​
brightshore/rules/downtime.txt · Last modified: 2019/12/12 11:43 by mark_shetler