In the spirit of the Hall of Hunters, the Adventurer's Guild serves as a place for the adventuring type to swap stories, weapons, armor, intelligence, and other pieces of import with others who do the same kind of work. It's also a place for them to hone their adventuring skills and spread their legend. It was founded in Decimas 25 AFB by Gunni Littlebottom and , without a place to really call their own and the two of them serving as the central hub of information.
In the months to come, they plan to create a location in the reclaimed ruins and then the guild can really start to grow.
There is no physical location for the Adventurer's Guild right now. The closest thing is a few tables near where the members sleep in the Dwarfcombe.
These are the benefits you have from remaining in good standing with the guild:
These are the downtime activities that will count as fulfilling the obligatory 15 days to remain in good standing with the guild. In general, the guideline is something that improves the organization as one of heroes doing what's needed for the world. This includes (italicized items not yet approved by a Weaver):
Taking a bit from the Council rules - if you have fifteen days or fewer in downtime for a month, you are allowed to spend three days on personal matters and still remain in good standing and receive the Guild benefits.