A whip made of jagged spiked chain links, infused with the necrotic energies of the Shadowfell. This weapon can lash out at nearby enemies, dealing lacerations and puncture wounds, harrying them from a distance. — Those who have fought shadow dancers describe the experience as similar to fighting a living darkness. Every dim alcove and darkened nook is a place from where the lithe and acrobatic shadow dancers can emerge to ambush their prey. They attack their enemies from all angles with a flurry of entangling chains that hold fast and corrupt the flesh.
This weapon always deals 1d4 piercing damage in addition to the 1d4 slashing. The Spike Chain can contain up to 3 charges. It regenerates 1d4-1 charges each dusk as the sun sets. When you hit a creature with an attack, you may expend a charge. If you expend a charge, the target must succeed on a DC 14 Dexterity saving throw or suffer one effect of your choice: