This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
brightshore:homebrew:skeleton_key [2019/11/17 14:00] j4 created |
brightshore:homebrew:skeleton_key [2019/11/23 20:02] (current) jude ↷ Page moved from brightshore:lore:skeleton_key to brightshore:homebrew:skeleton_key |
||
---|---|---|---|
Line 1: | Line 1: | ||
===== Skeleton Key ===== | ===== Skeleton Key ===== | ||
^ Type | Weapon (Dagger) | | ^ Type | Weapon (Dagger) | | ||
- | ^ Rarity | Unknown | | + | ^ Rarity | Rare | |
- | ^ Attunement | Unknown | | + | ^ Attunement | No | |
^ Creator | Patrick | | ^ Creator | Patrick | | ||
When a creature hits an undead creature that has a skeleton with this weapon, the target must make DC 15 constitution save. On a success, the target takes normal damage. On a failure, the dagger becomes lodged in the target and it becomes paralyzed. At the end of each of the its turns, it can make another constitution save to pull the dagger out of its body and take normal turns again. | When a creature hits an undead creature that has a skeleton with this weapon, the target must make DC 15 constitution save. On a success, the target takes normal damage. On a failure, the dagger becomes lodged in the target and it becomes paralyzed. At the end of each of the its turns, it can make another constitution save to pull the dagger out of its body and take normal turns again. |