User Tools

Site Tools


Action disabled: source
brightshore:homebrew:staff_of_the_broken_altars

Staff of the Broken Altars

Type Staff
Rarity Rare
Attunement Requires attunement by a sorcerer, warlock, or wizard
Creator Mark

This six foot long staff is made from what appears to be the fused vertebrae of a number of zombies, and is topped with a skull. The staff glows a faint, sickly green, while the skull glows a light, frosty blue. Once attuned to the staff, you frequently hear the faint sounds of clattering bones, and feel uneasy in the presence of the living.

While attuned to this staff, twice per day you may summon a zombie and a skeleton. On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete. At midnight, any undead you have summoned with this ability crumble to nothing. The staff regains the ability to summon undead at midnight. While attuned to this staff, you may cast Chill Touch as a cantrip. In addition, the staff has 7 charges, which you can expend to cast the following spells:

Animate Dead: 2 charges
Speak With Dead: 3 charges
Negative Energy Flood: 5 charges
The staff regains 1d6+1 charges at midnight. If you expend the staff's last charge, roll a d20. On a 1, the staff crumbles into bone powder and is destroyed.

brightshore/homebrew/staff_of_the_broken_altars.txt · Last modified: 2020/02/24 20:26 by mark_shetler