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brightshore:rules:downtime [2019/11/23 19:16]
jude
brightshore:rules:downtime [2019/12/12 11:43]
mark_shetler [Researching]
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 For each day of downtime you spend, you must also pay your character'​s daily lifestyle expenses. Each one comes with its own cost and benefits. The wealthier your lifestyle, the more your character can associate with other wealthy characters, allowing them to gain influence among the town's elite. For each day of downtime you spend, you must also pay your character'​s daily lifestyle expenses. Each one comes with its own cost and benefits. The wealthier your lifestyle, the more your character can associate with other wealthy characters, allowing them to gain influence among the town's elite.
 +
 +Your lifestyle expenses include the cost of food, shelter, and everyday activities. You do not need to pay for these expenses individually during adventures or downtime if they are within the level of lifestyle expenses you paid for that day.
 +
 +Note that if you perform activities during downtime that provide a lifestyle at a certain level and you choose to live at a lower lifestyle, you do not get a rebate for the difference between the lifestyles. However, you are allowed to pay the difference between the granted lifestyle and a higher lifestyle to upgrade to that one.
  
 //​**Wretched (no cost).**// You live in inhumane conditions. With no place to call home, you shelter wherever you can, sneaking into barns, huddling in old crates, and relying on the good graces of people better off than you. A wretched lifestyle presents abundant dangers. Violence, disease, and hunger follow you wherever you go. Other wretched people covet your armor, weapons, and adventuring gear, which represent a fortune by their standards. You are beneath the notice of most people. ​ //​**Wretched (no cost).**// You live in inhumane conditions. With no place to call home, you shelter wherever you can, sneaking into barns, huddling in old crates, and relying on the good graces of people better off than you. A wretched lifestyle presents abundant dangers. Violence, disease, and hunger follow you wherever you go. Other wretched people covet your armor, weapons, and adventuring gear, which represent a fortune by their standards. You are beneath the notice of most people. ​
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 //**Wealthy (4 gp).**// Choosing a wealthy lifestyle means living a life of luxury, though you might not have achieved the social status associated with the old money of nobility or royalty. You live a lifestyle comparable to that of a highly successful merchant, a favored servant of the royalty, or the owner of a few small businesses. You have respectable lodgings, usually a spacious home in a good part of town or a comfortable suite at a fine inn. You likely have a small staff of servants. //**Wealthy (4 gp).**// Choosing a wealthy lifestyle means living a life of luxury, though you might not have achieved the social status associated with the old money of nobility or royalty. You live a lifestyle comparable to that of a highly successful merchant, a favored servant of the royalty, or the owner of a few small businesses. You have respectable lodgings, usually a spacious home in a good part of town or a comfortable suite at a fine inn. You likely have a small staff of servants.
- 
-Note that if you do activities during downtime that that provide you a lifestyle at a certain level and you choose to use a lower lifestyle, you do not get a rebate for the difference between the lifestyles. However, you are allowed to pay the difference between the granted lifestyle and a higher lifestyle to upgrade to that one. 
    
 +=====Brewing Healing Potions=====
 +Brewing healing potions requires proficiency with the herbalism kit, knowledge of how to brew the level of potion you require, and ingredients,​ which may be both mundane and special. Below is a table of the recipes, downtime costs, and materials it takes to make them. The recipe for a simple //potion of healing// is known by all characters with proficiency in the herbalism kit.
 +
 +^ Potion ^ Downtime ^ Mundane Ingredient Cost ^ Special Ingredient ^
 +| Potion of Healing | 5 days | 25 gold | None |
 +| Potion of Greater Healing | Unknown | Unknown | Unknown |
 +| Potion of Superior Healing | Unknown | Unknown | Unknown |
 +| Potion of Supreme Healing | Unknown | Unknown | Unknown |
 +
 =====Crafting===== ​ =====Crafting===== ​
  
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 While crafting, you can maintain a modest lifestyle without having to pay 1 gp per day.  While crafting, you can maintain a modest lifestyle without having to pay 1 gp per day. 
 +
 +=====Guild Activities=====
 +
 +For the purposes of Brightshore,​ a guild is any organization to which a player can belong that has a collective purpose. This includes the Guard, the Arcanum, the Defenders, trade guilds, and the like. This does NOT include the religious orders, shrines or [[brightshore:​rules:​businesses|businesses]].
 +
 +A player must spend 15 days of downtime per month to stay in good standing with the guild. If they do so, they can live the entire month at a modest lifestyle at no additional cost. 
 +
 +Being a member of a guild carries with it some benefits beyond lifestyle. A character may, if they spend 15 days that month working for a guild, make up to three distinct, guild appropriate checks of their choosing. This does not count any checks that might arise as part of arbitrating those three checks.
 +
 +For example, a Defender on patrol outside the city may make three Survival checks to track threats, or perhaps three Charisma checks to chase down rumors, or some combination thereof.
 +
 +Additionally,​ the character will have access to knowledge and contacts that make sense within the guild. Guards will know of other guards, but may also know of repeat offenders, or rumors about certain people, or information of a similar nature.
  
 =====Practicing a Profession===== ​ =====Practicing a Profession===== ​
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 For each day of research, you must spend 1 gp to cover your expenses. This cost is in addition to your normal lifestyle expenses. ​ For each day of research, you must spend 1 gp to cover your expenses. This cost is in addition to your normal lifestyle expenses. ​
 +
 +All research actions must be done in 5 day increments. ​
  
 =====Scribing a Spell Scroll===== =====Scribing a Spell Scroll=====
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 | 8th | 160 days | 50,000 gp | 25,000 gp | | 8th | 160 days | 50,000 gp | 25,000 gp |
 | 9th | 240 days | 250,000 gp | 50,000 gp | | 9th | 240 days | 250,000 gp | 50,000 gp |
- 
-=====Crafting Potions of Healing===== 
-Crafting potions of healing requires proficiency with the herbalism kit, the knowledge of how to craft the level of potion you require and ingredients,​ which may be both mundane and special. Following is a table of the recipes and costs in downtime and materials it takes to make them. The recipe for the Potion of Healing is assumed to be known by all characters with proficiency in the herbalism kit. 
- 
-^ Potion ^ Downtime ^ Mundane Ingredient Cost ^ Special Ingredient ^ 
-| Potion of Healing | 5 days | 25 gold | None | 
-| Potion of Greater Healing | Unknown | Unknown | Unknown | 
-| Potion of Superior Healing | Unknown | Unknown | Unknown | 
-| Potion of Supreme Healing | Unknown | Unknown | Unknown | 
  
 =====Training===== ​ =====Training===== ​
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 The training lasts for 250 days and costs 1 gp per day. The full cost must be paid up front. After you spend the requisite amount of time and money, you learn the new language or gain proficiency with the new tool or instrument. ​ The training lasts for 250 days and costs 1 gp per day. The full cost must be paid up front. After you spend the requisite amount of time and money, you learn the new language or gain proficiency with the new tool or instrument. ​
- 
-=====Guild Downtime===== 
- 
-For the purposes of Brightshore,​ a guild is any organization to which a player can belong that has a collective purpose. This includes the Guard, the Arcanum, the Defenders, trade guilds, and the like. This does NOT include the religious orders, shrines or [[brightshore:​rules:​business|businesses]]. 
- 
-A player must spend 15 days of downtime per month to stay in good standing with the guild. If they do so, they can live the entire month at a modest lifestyle at no additional cost.  
- 
-Being a member of a guild carries with it some benefits beyond lifestyle. A character may, if they spend 15 days that month working for a guild, make up to three distinct, guild appropriate checks of their choosing. This does not count any checks that might arise as part of arbitrating those three checks. 
- 
-For example, a Defender on patrol outside the city may make three Survival checks to track threats, or perhaps three Charisma checks to chase down rumors, or some combination thereof. 
- 
-Additionally,​ the character will have access to knowledge and contacts that make sense within the guild. Guards will know of other guards, but may also know of repeat offenders, or rumors about certain people, or information of a similar nature. 
  
 =====Travel===== =====Travel=====
brightshore/rules/downtime.txt · Last modified: 2019/12/12 11:43 by mark_shetler