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brightshore:rules:downtime [2019/11/23 19:20]
jude
brightshore:rules:downtime [2019/12/12 11:43] (current)
mark_shetler [Researching]
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 For each day of downtime you spend, you must also pay your character'​s daily lifestyle expenses. Each one comes with its own cost and benefits. The wealthier your lifestyle, the more your character can associate with other wealthy characters, allowing them to gain influence among the town's elite. For each day of downtime you spend, you must also pay your character'​s daily lifestyle expenses. Each one comes with its own cost and benefits. The wealthier your lifestyle, the more your character can associate with other wealthy characters, allowing them to gain influence among the town's elite.
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 +Your lifestyle expenses include the cost of food, shelter, and everyday activities. You do not need to pay for these expenses individually during adventures or downtime if they are within the level of lifestyle expenses you paid for that day.
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 +Note that if you perform activities during downtime that provide a lifestyle at a certain level and you choose to live at a lower lifestyle, you do not get a rebate for the difference between the lifestyles. However, you are allowed to pay the difference between the granted lifestyle and a higher lifestyle to upgrade to that one.
  
 //​**Wretched (no cost).**// You live in inhumane conditions. With no place to call home, you shelter wherever you can, sneaking into barns, huddling in old crates, and relying on the good graces of people better off than you. A wretched lifestyle presents abundant dangers. Violence, disease, and hunger follow you wherever you go. Other wretched people covet your armor, weapons, and adventuring gear, which represent a fortune by their standards. You are beneath the notice of most people. ​ //​**Wretched (no cost).**// You live in inhumane conditions. With no place to call home, you shelter wherever you can, sneaking into barns, huddling in old crates, and relying on the good graces of people better off than you. A wretched lifestyle presents abundant dangers. Violence, disease, and hunger follow you wherever you go. Other wretched people covet your armor, weapons, and adventuring gear, which represent a fortune by their standards. You are beneath the notice of most people. ​
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 //**Wealthy (4 gp).**// Choosing a wealthy lifestyle means living a life of luxury, though you might not have achieved the social status associated with the old money of nobility or royalty. You live a lifestyle comparable to that of a highly successful merchant, a favored servant of the royalty, or the owner of a few small businesses. You have respectable lodgings, usually a spacious home in a good part of town or a comfortable suite at a fine inn. You likely have a small staff of servants. //**Wealthy (4 gp).**// Choosing a wealthy lifestyle means living a life of luxury, though you might not have achieved the social status associated with the old money of nobility or royalty. You live a lifestyle comparable to that of a highly successful merchant, a favored servant of the royalty, or the owner of a few small businesses. You have respectable lodgings, usually a spacious home in a good part of town or a comfortable suite at a fine inn. You likely have a small staff of servants.
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-Note that if you do activities during downtime that that provide you a lifestyle at a certain level and you choose to use a lower lifestyle, you do not get a rebate for the difference between the lifestyles. However, you are allowed to pay the difference between the granted lifestyle and a higher lifestyle to upgrade to that one. 
    
 =====Brewing Healing Potions===== =====Brewing Healing Potions=====
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 =====Guild Activities===== =====Guild Activities=====
  
-For the purposes of Brightshore,​ a guild is any organization to which a player can belong that has a collective purpose. This includes the Guard, the Arcanum, the Defenders, trade guilds, and the like. This does NOT include the religious orders, shrines or [[brightshore:​rules:​business|businesses]].+For the purposes of Brightshore,​ a guild is any organization to which a player can belong that has a collective purpose. This includes the Guard, the Arcanum, the Defenders, trade guilds, and the like. This does NOT include the religious orders, shrines or [[brightshore:​rules:​businesses|businesses]].
  
 A player must spend 15 days of downtime per month to stay in good standing with the guild. If they do so, they can live the entire month at a modest lifestyle at no additional cost.  A player must spend 15 days of downtime per month to stay in good standing with the guild. If they do so, they can live the entire month at a modest lifestyle at no additional cost. 
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 For each day of research, you must spend 1 gp to cover your expenses. This cost is in addition to your normal lifestyle expenses. ​ For each day of research, you must spend 1 gp to cover your expenses. This cost is in addition to your normal lifestyle expenses. ​
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 +All research actions must be done in 5 day increments. ​
  
 =====Scribing a Spell Scroll===== =====Scribing a Spell Scroll=====
brightshore/rules/downtime.1574558436.txt.gz · Last modified: 2019/11/23 19:20 by jude