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brightshore:rules:drafts [2019/11/07 13:58]
j4
brightshore:rules:drafts [2019/11/26 12:02] (current)
jude ↷ Page name changed from brightshore:rules:draft to brightshore:rules:drafts
Line 3: Line 3:
 This is for drafts of rules before they go on the correct page. This is for drafts of rules before they go on the correct page.
  
-====Travel in Downtime==== 
  
-If you wish to travel a significant distance outside of Brightshore to get to another area (for instance, Boviomatua, Avismere, Kevonia Ma, Saltrock) where you must travel through the wilderness, use these rules for determining whether you can make the trip: 
- 
-  - Decide where you are going 
-  - Form a group of adventurers to go with you 
-  - Choose a Leader and Navigator 
-  - Tell the Weaver adjudicating your downtime: 
-    * The Leader'​s Persuasion bonus 
-    * The Navigator'​s Survival bonus 
-    * The level of everyone in the group 
-    * The CR of any NPCs you're bringing with you 
- 
-With that, the Weaver will tell you if there is a chance that someone in the party will die, which may be none. If there is a percentage chance that someone will die, it is highly recommended that you either not undertake the trip, or get higher level/CR party members. If you choose to head out with a chance of death, a percentile die will be rolled to determine how many people die. 
brightshore/rules/drafts.1573156706.txt.gz · Last modified: 2019/11/07 13:58 by j4