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brightshore:rules:reclaiming_ruins

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brightshore:rules:reclaiming_ruins [2019/12/28 18:02]
paula
brightshore:rules:reclaiming_ruins [2019/12/28 19:26]
paula
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 =====Securing Reclaimed Ruins===== =====Securing Reclaimed Ruins=====
  
-The ruins on the western side of the Olteus River remain exceptionally dangerous. But Brightshore keeps growing, and as more and more people make their way to the promise of a free land, there is a pressing need to expand and ensure the continued safety of the city.+The ruins on the western side of the Olteus River remain exceptionally dangerous. ​ But Brightshore keeps growing, and as more and more people make their way to the promise of a free land, there is a pressing need to expand and ensure the continued safety of the city.
  
-Attracting occupants to reclaimed ruins squares requires securing the ruins. Brightshore residents, prospective Brightshore émigrés, and other NPCs will not move into reclaimed ruins squares until they consider the area to be secure.+Attracting occupants to reclaimed ruins squares requires securing the ruins. ​ Brightshore residents, prospective Brightshore émigrés, and other NPCs will not move into reclaimed ruins squares until they consider the area to be secure.
  
 +Securing reclaimed ruins requires a controlled Stronghold in all adjacent ruins squares. ​ For example, the Hall of Hunters reclaimed ruins square S10 but that square will not be considered secure until ruins squares R9, R10, R11, and S11 contain Strongholds. ​ Until then, NPCs will not risk moving into S10, and labor costs will be higher there than in the city to the east of the Olteus River. ​
  
-Securing reclaimed ruins requires a controlled Stronghold in all adjacent ruins square. For example, the Hall of Hunters reclaimed the ruins square S10 but that square will not be considered secure until ruins squares R9, R10, R11, and S11 contain Strongholds. Until then, NPCs will not risk moving into S10, and labor costs will be higher there than in the city to the east of the Olteus River. ​ 
  
 +=====Buying Land in Reclaimed Ruins=====
  
-=====Purchasing ​and Clearing Reclaimed Ruins=====+PCs can buy land in reclaimed ruins from Brightshore'​s Registrar at a cost of 20 gold per 100 square feet with a minimum lot size of 20 feet by 20 feet.  Lot availability ​and placement is subject to the Registrar'​s discretion as the city's redevelopment plan designates certain areas for guilds, businesses, residences, parks, embassies, and defensive structures.
  
-PCs may purchase land in reclaimed ruins from Brightshore'​s Registrar at a cost of 20 gold per 100 square feet with a minimum lot size of 20 feet by 20 feet. Lot availability and placement is subject to the Registrar'​s discretion as the city has a long-term redevelopment plan and is designating certain areas for guilds, businesses, residences, parks, embassies, and defensive structures. 
  
-Reclaimed ​ruins lots contain rubble that needs to be removed before structures can be built. The rubble consists of large and small boulders and building fragments and requires four-person teams to clear. Each four-person team can clear 50 square feet of rubble per day. Labor costs eight gold per team per day in unsecured ruins, or four gold per team per day in secured ruins. Ask a Weaver about labor availability to determine how many four-person teams can be employed. ​+=====Clearing ​Reclaimed ​Ruins=====
  
-As an example, a 40' x 40' lot in S10 costs 320 gold to purchase and 256 gold to clear, for a total of 576 gold. One team of four workers can clear it in 32 days, two teams of four can clear it in 16 days, four teams in eight days, etc.+Reclaimed ruins lots contain rubble that needs to be removed before structures can be built. ​ The rubble contains large boulders and building fragments, requiring four-person teams to remove. ​ Each four-person team can clear 50 square feet of rubble per day.  Labor costs eight gold per team per day in unsecured ruins, or four gold per team per day in secured ruins. ​ Ask a Weaver about labor availability to determine how many four-person teams can be employed. 
 + 
 +As an example, a 40' x 40' lot in S10 costs 320 gold to purchase and 256 gold to clear, for a total of 576 gold.  One team of four workers can clear it in 32 days, two teams of four can clear it in 16 days, four teams in eight days, etc.
brightshore/rules/reclaiming_ruins.txt · Last modified: 2019/12/28 19:26 by paula