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brightshore:rules:reclaiming_ruins2

Reclaiming the Ruins

The ruins on the western side of the Olteus River remain exceptionally dangerous. But Brightshore keeps growing, and as more and more people make their way to the promise of a free land, there is a pressing need to expand and ensure the continued safety of the city.

In order to do this, you will have to use your downtime and your gold to scout the ruins across the river. Once you have declared the grid coordinate you wish to scout, a Weaver will ask you to make a series of skill checks. These skill checks will provide you with necessary information as to what is in the area and what risks you might be facing.

If all goes well, you will be able to tame a portion of the land over the course of several months, earn the gratitude of the people, and make a tidy profit!

Summary

Overall, the settlement follows these general steps:

  1. Select a sector in the ruins to reclaim
  2. (optional) Scout the sector to get an idea of difficulty
  3. Settle the sector
  4. (optional) Hold your Vanguard
  5. Upgrade your sector from Vanguard to Outpost
  6. (optional) Hold your Outpost
  7. Upgrade your sector from Outpost to Stronghold
  8. Hold your Stronghold for three months
  9. Profit!

1. Select a Sector

Go to the Ruins Map and select a square based on letter and number. This will be your sector for the rest of the settlement process.

2. Scout the Sector

Optionally, one of the characters who is settling this square can spend five days of downtime to make a Survival check to get an idea of how difficult it will be to settle this square on the following scale:

TypeSquare DC
Easy Ruins DC 10
Outskirt Ruins DC 15
Moderate Ruins DC 18
Difficult Ruins DC 22
Deep Ruins DC 30

The level will depend on how deep into the ruins you are and how far you are from other reclaimed ruins spaces. Generally speaking - the closer you are to Brightshore and/or a reclaimed sector, the easier it will be to settle.

3. Settle the Sector

In order to successfully establish a foothold in the ruins, you must succeed on a settlement roll, which is a percentile roll. On a percentile roll of 80 or above, a Vanguard is established. Any result less than 80 means that you have failed to establish a settlement.

Each settlement roll requires 10 days of downtime for each participating character. It also requires a total of 500gp for the attempt, no matter how many characters participate. There are a number of things that can affect the percentile roll, which are as follows:

Modifiers

ConditionModifier
Successful Investigation Check vs Square’s DC +20
Successful Perception Check vs Square’s DC +20
Successful Survival Check vs Square’s DC +20
Each Participant more than 3 +5
Each Participant less than 3 -20
Each Additional 500 gp Invested +10
Successful Adventure in This Square This Month +10
Unsuccessful Adventure in This Square This Month -30
Difficulty of the Square +10 to -60

As a part of a character's 10 days spent on this settlement attempt, they can try to do an Investigation, Perception or Survival check based on the sector's DC (see the table from Scouting the Sector). Only one check of each type may be attempted per settlement attempt and each character can only make one of the check.

In addition, each sector has an modifier to the percentile roll based on its difficulty, which is as follows:

TypePercentile Modifier
Easy Ruins +10
Outskirt Ruins 0
Moderate Ruins -20
Difficult Ruins -40
Deep Ruins -60

4. Holding your Vanguard

The most basic foothold in the ruins, a Vanguard is little more than an armed encampment with rudimentary fortifications. It houses six guards.

Vanguards do not require any additional downtime or gold to maintain your hold there. However, they may be destroyed if an adventure in this sector fails or if a complication is rolled for the reclamation attempt. A complication is rolled every month until the sector has been completely reclaimed, regardless of what level the sector currently is. This is a d10, where the following values create a complication.

TypeComplication (d10)
Easy Ruins 1
Outskirt Ruins 1-3
Moderate Ruins 1-5
Difficult Ruins 1-7
Deep Ruins 1-9

5. Upgrade to an Outpost

The next stage of the reclamation process is to upgrade the defenses of your sector to an Outpost. This requires a total of 60 days of downtime and 2000gp spent on the sector, at which point it will be automatically upgraded.

An Outpost uses the natural debris of the ruins to provide material for a basic, circular wall around a series of bunkers. It is much more defensible than a Vanguard. Houses 5 guards, and 5 archers.

6. Hold your Outpost

This is where the rubber meets the road. To maintain the defense of your Outpost, you must spend 30 days of downtime over any number of characters and 500gp each month to keep it from being overrun. If you do not, then SOMETHING WILL HAPPEN THAT NOBODY HAS EVER HAD HAPPEN (????).

7. Upgrade to a Stronghold

To upgrade your sector from an outpost to a stronghold, you need to invest 90 days of combined downtime and 3000gp. Any money or downtime spent holding your sector does not count towards this.

Though still a temporary structure, a Stronghold allows for an area to truly be secured. 10 foot stone walls, towers, and large, central tower ensure lasting security. Houses 15 guards, 15 archers.

8. Hold your Stronghold

This is the final step - you need to hold your sector for three months after you have upgraded it to a Stronghold. This does not include the month that you upgraded it to a Stronghold. Now that there are a force of thirty people holding the sector, you don't need to invest any downtime to keep it held - just to pay the people, which is 1000gp per month.

9. Sale to the City

After a Stronghold has been held for three months, you may sell the stronghold to the city for 15,000 gp.

brightshore/rules/reclaiming_ruins2.txt · Last modified: 2019/12/03 16:50 by j4