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brightshore:rules:property

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brightshore:rules:property [2019/09/12 19:35]
mark_shetler
brightshore:rules:property [2019/11/23 19:29]
jude ↷ Page name changed from brightshore:rules:buildings to brightshore:rules:property
Line 4: Line 4:
  
 ^Type^Cost^Build Time^Upkeep per Day^Skilled Hirelings^Unskilled Hirelings^ ^Type^Cost^Build Time^Upkeep per Day^Skilled Hirelings^Unskilled Hirelings^
 +| Barn | 500 | 30 | 0* | 0 | 0 |
 | House | 1000 | 30 | 0* | 0 | 0 | | House | 1000 | 30 | 0* | 0 | 0 |
 | Farm | 1500 | 30 | 0* | 1 | 2 | | Farm | 1500 | 30 | 0* | 1 | 2 |
Line 44: Line 45:
 | Tower | 4 |  | Tower | 4 | 
 | Temple | -- |  | Temple | -- | 
 +
 +
 +====Ship Costs====
 +
 +Ships, shipbuilding materials, shipbuilding facilities, sailors, moorings, and everything associated with shipping is exceptionally scarce and expensive in Brightshore. Small boats cannot make the voyage, and larger ships require a Fog capable navigator, so very few new ships are launched each year. Due to this, modifier costs are applied both to the base cost, and to the upkeep costs for all ships. To determine actual costs and upkeep, multiply the modifier by the base cost to calculate the cost of a ship, and multiply the modifier by the upkeep costs to calculate the current upkeep costs.
 +
 +The shipyard is currently backlogged for years, and commissioning a ship of any kind other than a basic rowboat is not possible.  ​
 +
 +^Ship Type^Base Cost^Modifier^Upkeep per Day^Crew^Passengers^Build Time^
 +| Rowboat | 50 | 5.0 | 1 | 2| 2 | 30 |
 +| Keelboat | 5000 | 4.0 | 10 | 3 | 4 | --- |
 +| Sailing Ship | 10000 | 4.0 | 25 | 30 | 20 | --- |
 +| Longship | 10000 | 4.0 | 35 | 40 | 100 | --- |
 +| Warship | 25000 | 3.0 | 45 | 40 | 60 | --- |
 +| Galley | 30,000 | 3.0 | 60 | 80 | 40 | --- |
 +| Galleon | 35000 | 3.0 | 65 | 50 | 100 | --- |
brightshore/rules/property.txt · Last modified: 2019/11/23 19:31 by jude