Here you will find rules to calculate the construction cost and upkeep for buildings, ships, and other forms of property your character can acquire.
|Type||Cost||Build Time||Upkeep per Day||Skilled Hirelings||Unskilled Hirelings|
|Tower (small)||5000||60||1 gp||2||5|
|Trading Post||5000||60||1 gp||2||3|
|Hunting Lodge||5000||60||5 sp||1||0|
|Tower (large)||15000||100||5 gp||5||10|
|Noble Estate||25000||150||10 gp||5||15|
|Temple (small)||25000||150||5 gp||5||5|
|Keep or Small Castle||50000||800||100 gp||50||50|
|Temple (large)||50000||800||25 gp||10||10|
|Palace or Large Castle||500000||1800||400 gp||200||100|
For purposes of buying property in Brightshore, since all land has been built upon, the following table can be applied to an existing building type to determine the base cost. This cost modifier may fluctuate due to in game events, attempts to haggle with an owner, or due to other reasons.
Ships, shipbuilding materials, shipbuilding facilities, sailors, moorings, and everything associated with shipping is exceptionally scarce and expensive in Brightshore. Small boats cannot make the voyage, and larger ships require a Fog capable navigator, so very few new ships are launched each year. Due to this, modifier costs are applied both to the base cost, and to the upkeep costs for all ships. To determine actual costs and upkeep, multiply the modifier by the base cost to calculate the cost of a ship, and multiply the modifier by the upkeep costs to calculate the current upkeep costs.
The shipyard is currently backlogged for years, and commissioning a ship of any kind other than a basic rowboat is not possible.
|Ship Type||Base Cost||Modifier||Upkeep per Day||Crew||Passengers||Build Time|