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brightshore:council:actions [2020/02/14 01:50] atwood [Laws, Rules, and Edicts Enacted by the Second Council] |
brightshore:council:actions [2020/02/15 19:01] (current) kniraven |
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- | ======Laws, Rules, and Edicts Enacted by the Second Council====== | + | ======Laws, Rules, and Edicts Enacted by the Third Council====== |
- | //This page is ran by the [[brightshore:council|Second Council of Brightshore]] - questions should be directed to them. However, if you see something that is improper for our family-friendly game, please contact a DM.// | + | //This page is ran by the [[brightshore:council|Third Council of Brightshore]] - questions should be directed to them. However, if you see something that is improper for our family-friendly game, please contact a DM.// |
Laws are formally passed by the Council on vote and affect all of Brightshore.\\ | Laws are formally passed by the Council on vote and affect all of Brightshore.\\ | ||
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- | =====Roles of the Second Council===== | + | =====Roles of the Third Council===== |
- | **Arbiter** | + | ==== Arbiter ==== |
Legal counsel, judiciary, and final judge; maintains Council archives, publishes laws and Council decisions, manages city treasury, collects taxes and tariffs, certifies ships, and registers licenses, businesses, and guilds | Legal counsel, judiciary, and final judge; maintains Council archives, publishes laws and Council decisions, manages city treasury, collects taxes and tariffs, certifies ships, and registers licenses, businesses, and guilds | ||
- | **Architect** | + | ==== Architect ==== |
Plans, approves, develops, and manages city land and waterway development and use, registers land and buildings, maintains city infrastructure, such as defensive structures, ports, roads, parks, and sewers; heads Ruins Reclamation Authority; and, plans, approves, develops, and manages trade-supporting infrastructure outside of Brightshore | Plans, approves, develops, and manages city land and waterway development and use, registers land and buildings, maintains city infrastructure, such as defensive structures, ports, roads, parks, and sewers; heads Ruins Reclamation Authority; and, plans, approves, develops, and manages trade-supporting infrastructure outside of Brightshore | ||
- | **Archon** | + | ==== Archon ==== |
Religious leader of the city, represents the interests of The Four on the Council, acts as a voice of the people and our link to The Four, acts as the moral compass of the Council, and keeps Council members on the right path and in the good graces of The Four | Religious leader of the city, represents the interests of The Four on the Council, acts as a voice of the people and our link to The Four, acts as the moral compass of the Council, and keeps Council members on the right path and in the good graces of The Four | ||
- | **Margrave** | + | ==== Margrave ==== |
In charge of militia, standing Army and Navy, foreign affairs, and expansion beyond city borders; secures our borders, expands our influence outside Brightshore, protects Brightshore from outside forces, and ensures our preparedness for attack | In charge of militia, standing Army and Navy, foreign affairs, and expansion beyond city borders; secures our borders, expands our influence outside Brightshore, protects Brightshore from outside forces, and ensures our preparedness for attack | ||
- | **Marshal** | + | ==== Marshal ==== |
Head of the City Guard, in charge of inner city protection, responsible for the enforcement of laws, and steward of the gaol | Head of the City Guard, in charge of inner city protection, responsible for the enforcement of laws, and steward of the gaol |