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brightshore:cultures_factions [2020/02/13 00:20]
kniraven [Lorican Races]
brightshore:cultures_factions [2020/03/14 19:49]
jude [Brightshore Guilds & Government]
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   * [[brightshore:​cultures_factions:​city_guard|City Guard]]   * [[brightshore:​cultures_factions:​city_guard|City Guard]]
   * [[brightshore:​cultures_factions:​compass_and_sextant|Compass and Sextant]]. A PC-operated guild for cartographers,​ surveyors, and navigators.   * [[brightshore:​cultures_factions:​compass_and_sextant|Compass and Sextant]]. A PC-operated guild for cartographers,​ surveyors, and navigators.
-  * [[brightshore:​council|Council]]+  * [[brightshore:​council|The Council]]
   * [[brightshore:​cultures_factions:​defenders|Defenders]]   * [[brightshore:​cultures_factions:​defenders|Defenders]]
   * [[brightshore:​cultures_factions:​gost_citadel|Gost Citadel]]   * [[brightshore:​cultures_factions:​gost_citadel|Gost Citadel]]
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 =====Foreign Factions===== =====Foreign Factions=====
 +  * [[brightshore:​cultures_factions:​aukari|Aukari]]. A race of powerful elven druids that inhabit the Aukari Pine.
 +  * [[brightshore:​cultures_factions:​house_tariq|House Tariq]]. A nomadic tribe that specializes in teleportation magic.
 +  * [[brightshore:​cultures_factions:​life|The Life]]. A mycanoid society on the southern edge of the Shadowood.
 +  * [[brightshore:​cultures_factions:​qateclan|Qatec'​lan]]. A multiracial nation of people living in the desert.
   * [[brightshore:​cultures_factions:​red_sash|Red Sash]]. A militant order of goblins found in the Cathorn Ruins.   * [[brightshore:​cultures_factions:​red_sash|Red Sash]]. A militant order of goblins found in the Cathorn Ruins.
-  * [[brightshore:​cultures_factions:​stalwart_shield|Stalwart Shield]]. +  * [[brightshore:​cultures_factions:​stalwart_shield|Stalwart Shield]]. A militant order of hobgoblins and orcs west of Brightshore. 
-  * [[brightshore:​cultures_factions:​trenchguard|Trenchguard]]. +  * [[brightshore:​cultures_factions:​three_gears|The Three Gears]]. A company in Vessar that constructs golems
-  * [[brightshore:​cultures_factions:​vendettas_army|Vendetta'​s Army]].+  * [[brightshore:​cultures_factions:​trenchguard|Trenchguard]]. A society of merfolk that live in the sea near Founders Bay
 +  * [[brightshore:​cultures_factions:​vendettas_army|Vendetta'​s Army]]. An army of ancient warforged awakened by the Fall of Kintsugi Tower.
  
 =====Lorican Races===== =====Lorican Races=====
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   * [[brightshore:​cultures_factions:​drow|Drow]].   * [[brightshore:​cultures_factions:​drow|Drow]].
   * [[brightshore:​cultures_factions:​giants|Giants]].   * [[brightshore:​cultures_factions:​giants|Giants]].
 +  * [[brightshore:​cultures_factions:​gnolls|Gnolls]].
   * [[brightshore:​cultures_factions:​halflings|Halflings]].   * [[brightshore:​cultures_factions:​halflings|Halflings]].
   * [[brightshore:​cultures_factions:​hobgoblins|Hobgoblins]].   * [[brightshore:​cultures_factions:​hobgoblins|Hobgoblins]].
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   * [[brightshore:​cultures_factions:​boulders_drow|Boulder'​s Guide to Drow Houses and Culture]]   * [[brightshore:​cultures_factions:​boulders_drow|Boulder'​s Guide to Drow Houses and Culture]]
 +
 +=====Galvan'​s Guides=====
 +
 +The Lord of the Gost Citadel, [[brightshore:​pcs:​galvan|Sir Galvan Gost]] owns land throughout the continent of Lorica. These properties host embassies and outposts for his family and staff, allowing the faction welcomed travel and access to a multitude of cultures.
 +
 +He currently owns Brightshore'​s most complete map of Lorica, detailed by his formed head mage the late wizard [[brightshore:​pcs:​zren|Zren Catsa]]
 +
 +If you want access to //more// culture guides, you should join the [[brightshore:​cultures_factions:​gost_citadel|Gost Citadel]]!
 +
 +  * [[brightshore:​cultures_factions:​galvans_aukari|Galvan'​s Guide to Aukari Pine]]
brightshore/cultures_factions.txt · Last modified: 2020/03/15 14:12 by jude