Cultures & Factions
Brightshore Guilds & Government
Foreign Factions
Aukari. A race of powerful elven druids that inhabit the Aukari Pine.
Cult of A'zal. Also known as the Fire Cult. A terrorist organization that opposes the Watermakers in Qatec.
House Tariq. A nomadic tribe that specializes in teleportation magic.
The Life. A mycanoid society on the southern edge of the Shadowood.
Qatec'lan. A multiracial nation of people living in the desert.
Red Sash. A militant order of goblins found in the Cathorn Ruins.
Stalwart Shield. A militant order of hobgoblins and orcs west of Brightshore.
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Trenchguard. A society of merfolk that live in the sea near Founders Bay.
Vendetta's Army. An army of ancient warforged awakened by the Fall of Kintsugi Tower.
Lorican Races
Temple Sects
Holy Orders
Other Sects
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Underground. The Underground worship a heretical vision of Unre as the mother of all gods and the only one fit for worship.
Boulder's Guides
The leader of the Arcanum, Khedmin Boulderheart (known locally as “Boulder”) believes greatly in that knowledge is important and necessary. However, many things in the world cannot be taken at face value and must be studied, distilled, discussed, written, reviewed, and then the cycle all over again.
However, Boulder has written a few select short works on topics for the population of Brightshore to consume.
Of course, if you want to study more, you should join the Arcanum!
Galvan's Guides
The Lord of the Gost Citadel, Sir Galvan Gost owns land throughout the continent of Lorica. These properties host embassies and outposts for his family and staff, allowing the faction welcomed travel and access to a multitude of cultures.
He currently owns Brightshore's most complete map of Lorica, detailed by his formed head mage the late wizard Zren Catsa
If you want access to more culture guides, you should join the Gost Citadel!