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brightshore:cultures_factions:galvans_aukari [2020/02/16 01:38]
kniraven
brightshore:cultures_factions:galvans_aukari [2021/01/27 09:30] (current)
palesmith [Locations]
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 =====Cultural Aukari Differences===== =====Cultural Aukari Differences=====
  
-The Aukari do not find mates or procreate in a way most are familiar with; not even for recreation. Their population as far as I have seen shall not increase. Children are born through a process of reincarnation and assigned adults to raise them. These adult teachers pass on the traditions that they learned from the their children'​s prior lives.+The Aukari ​for hundreds of years have been reclusive, mostly unaware of any history outside their forest home. They are very much steeped in tradition/​doctrines of their people. They do not find mates or procreate in a way most are familiar with; not even for recreation. Their population as far as I have seen shall not increase. Children are born through a process of reincarnation and assigned adults to raise them. These adult teachers pass on the traditions that they learned from the their children'​s prior lives. Like most druids, they do not make use of metals.
  
 Aukari Druids are split into five tribes, each imbued with a forest guardian animal spirit. Each spirit has an associated color as well as a token attribute. Aukari Druids are split into five tribes, each imbued with a forest guardian animal spirit. Each spirit has an associated color as well as a token attribute.
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   * //​**Stag.**//​ This is the forest spirit of charisma, and is associated with the color red.   * //​**Stag.**//​ This is the forest spirit of charisma, and is associated with the color red.
   * //​**Wolf.**//​ This is the forest spirit of strength, and is associated with the color blue.   * //​**Wolf.**//​ This is the forest spirit of strength, and is associated with the color blue.
 +
 +=====Map of the Aukari Pine=====
 +
 +//-Coming Soon, drawn by Zren Catsa-//
  
 =====Aukari Druid Language===== =====Aukari Druid Language=====
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   * //​**Boldhollow**//​ Home of the Bear Tribe.   * //​**Boldhollow**//​ Home of the Bear Tribe.
-  * //​**Gracethicket.**//​ Home of the Wolf Tribe.+  * //​**Gracethicket.**// Home of the Stag Tribe. 
 +  * //**Goadden.**// Home of the Wolf Tribe.
   * //**The Covet.**// Sacred and Protected land of meeting for the Aukari.   * //**The Covet.**// Sacred and Protected land of meeting for the Aukari.
   * //​**Versteep.**//​ Home of the Cougar Tribe.   * //​**Versteep.**//​ Home of the Cougar Tribe.
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   * //**Aukari Mushrooms**//​ Each tribe'​s territory grows a mushroom that corresponds to the color of their Wynronae. These mushrooms can be used to make potions of //Enhance Ability// for the score relevant to the local tribe.   * //**Aukari Mushrooms**//​ Each tribe'​s territory grows a mushroom that corresponds to the color of their Wynronae. These mushrooms can be used to make potions of //Enhance Ability// for the score relevant to the local tribe.
 +  * //**Beads of the Aukari**// Champions of the Aukari Pine are awarded beads of a color that reflects their soul/​personality by Zylharice.
   * //**Betula Pendula**// Also known as '​Indigenous Hedgious'​. This vine is peculiarly strong like steel, and useful for growing defensive hedges.   * //**Betula Pendula**// Also known as '​Indigenous Hedgious'​. This vine is peculiarly strong like steel, and useful for growing defensive hedges.
   * //**Needle of the Mannimloth**//​ Pine needle from the Mannimloth tree, the largest in the Aukari Pine. This needle allows you to locate the last location of anyone who is or was once in the Aukari Pine. Upon speaking the magic words, it will transform into a spectral grasshopper and seek them out at a speed of 400 ft.   * //**Needle of the Mannimloth**//​ Pine needle from the Mannimloth tree, the largest in the Aukari Pine. This needle allows you to locate the last location of anyone who is or was once in the Aukari Pine. Upon speaking the magic words, it will transform into a spectral grasshopper and seek them out at a speed of 400 ft.
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 ====Owl==== ====Owl====
  
-  * //​**Eilvoryn ♀.**// ​Older elf+  * //​**Eilvoryn ♀.**// ​White hair, young, mute, very optimistic and playful
-  * //**Elrotyr ♂️.**// ​White hair, young, mute, very optimistic and playful.+  * //**Elrotyr ♂️.**// ​Older Elf.
  
 ====Stag==== ====Stag====
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   * //**Lyastra ♀.**// 5'​4",​ Chest length brown-grey curly braided hair, green eyes, mother-figure to other Wolf Tribe Aukari. Seems overwhelmed with children.   * //**Lyastra ♀.**// 5'​4",​ Chest length brown-grey curly braided hair, green eyes, mother-figure to other Wolf Tribe Aukari. Seems overwhelmed with children.
-  * //**Magwyn ♀.**// 4'​6",​ Messy curly brown hair tangled with sticks and leaves. Likes to play fight and ambush people. +  * //**Magwyn ♀.**// 4'​6",​ Messy curly brown hair tangled with sticks and leaves. Likes to play fight and ambush people. Youngest child
-  * //​**Vertoruse ♂️.**// 4'​6",​ Brown hair shaved on the sides, has a wolf tail. Rebellious and whiny attitude. +  * //​**Vertoruse ♂️.**// 4'​6",​ Brown hair shaved on the sides, has a wolf tail. Rebellious and whiny attitude.Oldest child
-  * //​**Xyrcene ​♂️.**// 4'​8",​ Brown curly hair, brown eyes.+  * //​**Xyrcene ​.**// 4'​8",​ Brown curly hair, brown eyes. Middle child.
  
 ====Bird Representatives==== ====Bird Representatives====
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   * //2 Groups.// **Overgrowth** - Party members gain 20 Hp.   * //2 Groups.// **Overgrowth** - Party members gain 20 Hp.
-  * //3 Groups.// **Wild Resistance** - Party members gain resistance to damage. +  * //3 Groups.// **Wild Resistance** - Party members gain resistance to one damage ​type of their choice
-  * //4 Groups.// **Nature'​s Vengeance** - Advantage ​on Saving Throwsand twice per session ​you can take 0 damage on a successful save.+  * //4 Groups.// **Nature'​s Vengeance** - Twice per session you gain advantage ​on Saving Throws and you take 0 damage on a successful save.
   * //All Groups.// **???** - Unknown.   * //All Groups.// **???** - Unknown.
 +
 +====Sigil of the Aukari Pine====
 +By subjecting yourself to a ceremony performed by Zyharice, you can be marked permanently somewhere on your body with a mark in the shape of a pine tree. This mark will allow you to view the souls of people in the Aukari Pine within a range of 30 ft as an action. As an additional action you can try to connect with that soul.
  
 =====Aukari Druid Companions===== =====Aukari Druid Companions=====
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 The following characters are the antagonists/​villains in the Aukari Pine plotline. They seem to all be associated with the Gloaming Court (Also the Unseelie Court?) under the Arch-Fey, Queen of Air and Darkness. Aside from her, they are all considered generals beneath Sartumahl. The following characters are the antagonists/​villains in the Aukari Pine plotline. They seem to all be associated with the Gloaming Court (Also the Unseelie Court?) under the Arch-Fey, Queen of Air and Darkness. Aside from her, they are all considered generals beneath Sartumahl.
  
 +  * //**General Pistachio Daggerthief** (Deceased) - .// A quickling who recovered the magical item Dagger of Venom when it was dropped by an unconscious Magfina. He quickly rose in rank within his fey social circle and became a powerful villain.
   * //​**Sartumahl** - .// Dark haired pale elvan man who wears a stags skull and grows antlers from his shoulder. He is an ex-member of the Owl Aukari tribe. He was excommunicated after witnessing the cannibalization of his teacher turned daughter by the reincarnated master/​daughter of Elrotyr.   * //​**Sartumahl** - .// Dark haired pale elvan man who wears a stags skull and grows antlers from his shoulder. He is an ex-member of the Owl Aukari tribe. He was excommunicated after witnessing the cannibalization of his teacher turned daughter by the reincarnated master/​daughter of Elrotyr.
   * //**The 3-Eyed Crow** - .// An enormous three-eyed crow that deals psychic, lightning, and force damage. It has a delayed explosive attack where it suspends balls of enerfy above peoples heads and also a psychic feather area of effect. Its feathers seem to shimmer between the astral, ethereal, and material planes.   * //**The 3-Eyed Crow** - .// An enormous three-eyed crow that deals psychic, lightning, and force damage. It has a delayed explosive attack where it suspends balls of enerfy above peoples heads and also a psychic feather area of effect. Its feathers seem to shimmer between the astral, ethereal, and material planes.
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   * //**The Queen of Air and Darkness** - .// Sister to Arch-Fey Titania, ruler of the Summer/​Seelie Court. The QoA&D rules over the Winter/​Unseelie/​Gloaming Court. She is supplying Sartumahl with his power/​weapons and perhaps the other generals as well.   * //**The Queen of Air and Darkness** - .// Sister to Arch-Fey Titania, ruler of the Summer/​Seelie Court. The QoA&D rules over the Winter/​Unseelie/​Gloaming Court. She is supplying Sartumahl with his power/​weapons and perhaps the other generals as well.
   * //​**Yllazane** - .// Ice Phoenix Archer, Winter Eladrin.   * //​**Yllazane** - .// Ice Phoenix Archer, Winter Eladrin.
 +
 +=====TIMELINE=====
 +
 +To be continued...
brightshore/cultures_factions/galvans_aukari.1581838683.txt.gz · Last modified: 2020/02/16 01:38 by kniraven