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brightshore:rules:player_conduct [2019/11/23 22:12] jude [Player Conduct] |
brightshore:rules:player_conduct [2021/07/20 20:15] (current) fallwood |
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If your character dies, there are options for bringing them back from the dead, such as a //raise dead// spell cast by another player character or a non-player character. Depending on the spell and the circumstances, your character's body may need to be recovered intact and a price may need to be paid for at least the components of the spell, if not the casting service as well. | If your character dies, there are options for bringing them back from the dead, such as a //raise dead// spell cast by another player character or a non-player character. Depending on the spell and the circumstances, your character's body may need to be recovered intact and a price may need to be paid for at least the components of the spell, if not the casting service as well. | ||
- | If the requirements for casting a spell to return them to life are not met during or immediately after the session, your character will be removed from the campaign and added to our [[brightshore:pcs:hall_of_the_honored|Hall of the Honored]]. You may continue to play in future sessions, but you will need to create a new character. | + | If the requirements for casting a spell to return a character to life are not met during the adventure or prior to the **next scheduled session** of Brigtshore, your character will be removed from the campaign and added to our [[brightshore:pcs:hall_of_the_honored|Hall of the Honored]]. You may continue to play in future sessions, but you will need to create a new character. |
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+ | The exception to this rule is the 7th level spell //Resurrection//, which functions as per the spell description. | ||
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+ | Lastly, scrolls, material components, and NPC's that can bring a character back to life are extremely limited, and will only rarely be found. | ||
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+ | =====Character Retirement===== | ||
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+ | At any point you may choose to 'retire' your character, permanently turning over control of them to the Weavers and no longer playing them in adventures. To retire a character, simply inform the Weavers of the request. | ||
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+ | In certain cases, your character may be forced to retire and be turned over to Weaver control. This is a rare event and largely up to Weaver discretion based on your character's actions, but established guidelines currently include: | ||
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+ | * Your character performs an action that the Weavers agree is considered evil in the world | ||
+ | * Your character chooses to become a parent, and then retires for the adventures of parenthood |