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brightshore:rules:property

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Buildings and Property

Building Costs

TypeCostBuild TimeUpkeep per DaySkilled HirelingsUnskilled Hirelings
House 1000 30 0* 0 0
Farm 1500 30 0* 1 2
Shop 1500 30 Business 1 2
Tower (small) 5000 60 1 gp 2 5
Trading Post 5000 60 1 gp 2 3
Guild Hall 5000 60 Guild 5 3
Inn/Tavern 5000 60 Business 2 5
Hunting Lodge 5000 60 5 sp 1 0
Warehouse 5000 30 1 gp 2 5
Mansion 10000 90 5 gp 2 5
Outpost/Fort 15000 100 10 gp 20 40
Tower (large) 15000 100 5 gp 5 10
Noble Estate 25000 150 10 gp 5 15
Temple (small) 25000 150 5 gp 5 5
Abbey 50000 400 20 gp 5 10
Keep or Small Castle 50000 800 100 gp 50 50
Temple (large) 50000 800 25 gp 10 10
Palace or Large Castle 500000 1800 400 gp 200 100

Notes:

  • House and farm costs are included in lifestyle costs.
  • Upkeep cost includes hireling costs, other hirelings may be hired at normal rate ( 2 gp per day for skilled, 2 sp per day unskilled) up to a reasonable building capacity.
  • Each day of skilled player labor spent on construction reduces the cost of the building by 5 gp per day. The up front cost must still be paid in full, and it does not impact the time it takes to build the building.
  • Guild buildings and business buildings will follow other upkeep rules.

Property Cost Modifiers

For purposes of buying property in Brightshore, since all land has been built upon, the following table can be applied to an existing building type to determine the base cost. This cost modifier may fluctuate due to in game events, attempts to haggle with an owner, or due to other reasons.

DistrictModifier
Docks 1
Gate 1.2
River 1.2
Crossroads 1.5
Park 2
Market 2.5
Tower 4
Temple
brightshore/rules/property.1568333928.txt.gz · Last modified: 2019/09/12 19:18 by mark_shetler