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brightshore:town [2019/11/24 11:28]
paula [Player-Controlled Locations]
brightshore:town [2020/02/16 02:09] (current)
kniraven
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-=====Brightshore=====+======Brightshore======
  
-Brightshore is a young, but thriving colony situated at the tip of Founders Bay on the northeastern coast. Established ​23 years ago, it was built on top of and within the ruins of an ancient city of unknown origin. Since its founding, the colony has attracted several waves of new settlers from other lands. The current population is just under 3,000 people.+Brightshore is a young, but thriving colony situated at the tip of [[brightshore:​lorica:​founders_bay|Founders Bay]] on the northeastern coast. Established ​25 years ago, it was built on top of and within the ruins of an ancient city of unknown origin. Since its founding, the colony has attracted several waves of new settlers from other lands. The current population is just under 4,000 people.
  
- +=====Layout===== 
- +The town consists of 8 small districts within a walled enclosure on the shore of Founders Bay. The [[brightshore:​lorica:​olteus_river|Olteus River]] flows into the bay and divides the inhabited area to the east from the unused ruins to the west. Farms and pastures lie outside the walls to the east of the settlement.
-====Layout==== +
-The town consists of 8 small districts within a walled enclosure on the shore of Founders' ​Bay. The Olteus River flows into the bay and divides the inhabited area to the east from the unused ruins to the west. Farms and pastures lie outside the walls to the east of the settlement.+
  
 Each district is named for its location within the settlement or for a prominent landmark found within it.  Each district is named for its location within the settlement or for a prominent landmark found within it. 
  
-  *[[.town:tower_district|The Tower District]]. Contains the settlement'​s ​fortress, government buildings, ​and larger manor homes & estates+  *[[.town:crossroads_district|Crossroads ​District]]. Located at the intersection of the settlement'​s two largest roads. Contains the settlement'​s ​other inn (The Wink and Whistle) and the city's central guard post
-  *[[.town:​dockyards_district|The Dockyards District]]. Contains the docks, shipyard, harbormaster'​s office, warehouses, gaol, a small inn (The Nicked Rock), and smaller, more economic abodes. +  *[[.town:​dockyards_district|Dockyards District]]. Contains the docks, shipyard, harbormaster'​s office, warehouses, gaol, a small inn (The Nicked Rock), and smaller, more economic abodes. 
-  *[[.town:park_district|The Park District]]. ​Contains modestly sized homes and a large public park+  *[[.town:gate_district|Gate District]]. ​Mostly residential buildings, located close to the city's outer wall
-  *[[.town:temple_district|The Temple ​District]]. ​Contains temples ​and housing for its priests and acolytes+  *[[.town:market_district|Market ​District]]. ​Home of the town marketplace ​and various shops
-  *[[.town:market_district|The Market ​District]]. ​Home of the town marketplace ​and various shops+  *[[.town:park_district|Park District]]. ​Contains modestly sized homes and a large public park
-  *[[.town:​river_district|The River District]]. Contains smaller businesses and homes along the Olteus River. +  *[[.town:​river_district|River District]]. Contains smaller businesses and homes along the Olteus River. 
-  *[[.town:crossroads_district|The Crossroads ​District]]. Located at the intersection of the settlement'​s two largest roads. Contains ​the settlement'​s other inn (The Wink and Whistle) ​and the city's central guard post+  *[[.town:temple_district|Temple ​District]]. Contains ​temples ​and housing for its priests ​and acolytes
-  *[[.town:gate_district|The Gate District]]. ​Mostly residential buildings, located close to the city'​s ​outer wall.+  *[[.town:tower_district|Tower District]]. ​Contains ​the settlement'​s ​fortress, government buildings, the Gost Citadel, and larger manor homes & estates.
  
-In case maps are more your fancy, ​here'​s ​[[http://​brightshore.imboardgames.com/​brightshoremap/​|the most recently updated map of Brightshore]]. Each district ​will use the numbering of the map to locate where each area is on the map, so it's handy to have around anyway.+In case maps are more your fancy, ​the most recently updated map of Brightshore can be found [[http://​brightshore.imboardgames.com/​brightshoremap/​|here]]. Each district ​uses the numbering of the map to locate where each area is on the map, so it's handy to have around anyway.
  
-====Geography====+=====Geography=====
 Brightshore is situated in a temperate, forested region that experiences four distinct seasons each year. To the north, east, and south are dense woods and marshes. To the west are hills and grasslands. Rumors abound of encounters with monsters, natives, and ruined civilizations,​ but so far the area has yet to be thoroughly explored. Few who venture into the wilderness return, and so far the colonists have been largely focused on sustaining and expanding their town. Brightshore is situated in a temperate, forested region that experiences four distinct seasons each year. To the north, east, and south are dense woods and marshes. To the west are hills and grasslands. Rumors abound of encounters with monsters, natives, and ruined civilizations,​ but so far the area has yet to be thoroughly explored. Few who venture into the wilderness return, and so far the colonists have been largely focused on sustaining and expanding their town.
  
-==== Demographics ====+===== Demographics ​=====
  
 The founders of Brightshore were a motley crew of all shapes, sizes, and origins. Their numbers included adventurers,​ scholars, mercenaries,​ and refugees from [[brightshore:​foreign_lands:​vessar|Vessar]],​ as well as other countries. The Council has committed to continuing that trend and welcoming all types of people. Uncommon or monstrous races might still face an occasional bit of distrust or curiosity from individual colonists, but they won't be turned away at the door. The founders of Brightshore were a motley crew of all shapes, sizes, and origins. Their numbers included adventurers,​ scholars, mercenaries,​ and refugees from [[brightshore:​foreign_lands:​vessar|Vessar]],​ as well as other countries. The Council has committed to continuing that trend and welcoming all types of people. Uncommon or monstrous races might still face an occasional bit of distrust or curiosity from individual colonists, but they won't be turned away at the door.
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 In particular, Brightshore has attracted people who are looking for trouble or adventure, and people who are skilled in other things than simply wielding a weapon. As a growing colony, it is in constant need of stonemasons,​ carpenters, weavers, farmers, animal herders, blacksmiths,​ merchants, traders, and various other skilled workers. In particular, Brightshore has attracted people who are looking for trouble or adventure, and people who are skilled in other things than simply wielding a weapon. As a growing colony, it is in constant need of stonemasons,​ carpenters, weavers, farmers, animal herders, blacksmiths,​ merchants, traders, and various other skilled workers.
  
- +===== Factions and Guilds ​=====
-==== Factions and Guilds ====+
  
 There are many organizations in the city of Brightshore,​ some good, some mercantile and some something entirely different. Here are a few of the ones that are known, although there are sure to be others. After all, where two or three are gathered in common cause, there'​s an organization,​ even if it's just ephemera in the wind. There are many organizations in the city of Brightshore,​ some good, some mercantile and some something entirely different. Here are a few of the ones that are known, although there are sure to be others. After all, where two or three are gathered in common cause, there'​s an organization,​ even if it's just ephemera in the wind.
  
-  * [[.lore:​the_guard|The Guard]] 
-  * [[.lore:​the_defenders|The Defenders]] 
   * [[.cultures_factions:​arcanum|The Arcanum]]   * [[.cultures_factions:​arcanum|The Arcanum]]
-  * [[.cultures_factions:​hunters|The Hall of Hunters]]+  * [[.cultures_factions:​city_guard|The City Guard]] 
 +  * [[.cultures_factions:​defenders|The Defenders]]
   * [[.cultures_factions:​gost_citadel|The Gost Citadel]]   * [[.cultures_factions:​gost_citadel|The Gost Citadel]]
 +  * [[.cultures_factions:​brighteners|The Brightshore Brighteners]]
 +  * [[.cultures_factions:​observer|The Observer]]
 +  * [[.cultures_factions:​guild_of_masons|The Guild of Masons]]
 +  * [[.cultures_factions:​compass_sextant|The Compass & Sextant]]
 +  * [[.cultures_factions:​trade_league|Brightshore League of Trade Guilds]]
 +  * [[.cultures_factions:​adventurers_guild|Adventurer'​s Guild]]
 +
 +=== Past Factions and Guilds ==
  
-==== Player-Controlled Locations ====+  * [[.cultures_factions:​Voice of Brightshore]] (?? if past) 
 +  * [[.cultures_factions:​Hector'​s Heckler]] 
 +  * [[.cultures_factions:​hall_of_hunters|The Hall of Hunters]] 
 +===== Player-Controlled Locations ​=====
  
-//Although the DMs monitor for abuse, the following locations are considered (mostly) in the purview of the PC that owns/runs it. Questions should be directed to that player. ​A great place to find out more would be in #Lore on the Brightshore Slack//+Although the DMs monitor for abuse, the following locations are considered (mostly) in the purview of the PC that owns/runs it. Questions should be directed to that player.
  
-  * [[.cultures_factions:​gost_citadel|The Gost Citadel]] ​- PC: Galvan Gost (Player: Nickolas P). Located in the Tower District. +  * [[.cultures_factions:​gost_citadel|The Gost Citadel]]. Owned by [[brightshore:pcs:galvan|Galvan Gost]] (Player: Nickolas P). Located in the [[brightshore:​town:​tower_district|Tower District]]
-  * [[brightshore:​lorica:​grove|The Grove]] ​- PC: Druid Collective+  * [[brightshore:​lorica:​grove|The Grove]]. Owned by several druids and other PCs. Located in the woods just SW of the farmlands.
brightshore/town.1574616530.txt.gz · Last modified: 2019/11/24 11:28 by paula