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brightshore:cultures_factions:hall_of_hunters [2019/10/04 19:37]
j4 created
brightshore:cultures_factions:hall_of_hunters [2019/12/24 14:20]
jude [Out of Character Information]
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-=====The Hunters=====+======The ​Hall of Hunters======
  
-The Hunters are the newest guild in Brightshore. Little more than common mercenaries,​ they take contracts involving a little of everything. At first, it was specifically for hunting down beasts, monstrosities and the like, but they'​ve branched out into anything that you could want to hire a dangerous person to do for you guarding caravans, clearing out ruins, or killing the thing between you and what you actually want.+The Hall of Hunters are one of the youngest guilds ​in [[brightshore:​town|Brightshore]]. Little more than common mercenaries,​ they take contracts involving a little of everything. At first, it was specifically for hunting down beasts, monstrosities and the like, but they'​ve branched out into anything that you could want to hire a dangerous person to do for youguarding caravans, clearing out ruins, or killing the thing between you and what you actually want.
  
-Founded in the latter half of the year of Brightshore ​23 by Enailis Glanodel, a wood elf ranger, its ranks have swelled by the time their Hall was completed in Triciary of Brightshore ​24. A large portion of the Hall's initial costs were fronted by the Gost Citadel, which is why all members wear an black armband with the symbol of a raven flying into a sun.+Founded in the latter half of 23 BY by [[brightshore:​pcs:​enailis_gilanodel|Enailis Glanodel]], a wood elf ranger, its ranks have swelled by the time their Hall was completed in Triciary of 24 BY. A large portion of the Hall's initial costs were fronted by the [[brightshore:​cultures_factions:​gost_citadel|Gost Citadel]], which is why all members wear an black armband with the symbol of a silver ​raven flying into a golden ​sun. 
 + 
 +The Hunters themselves provide a tabard in their colors, with their emblem, to be worn when on business or whenever they are representing the organization. They also provide a shared pool of weapons and armor to outfit themselves to the best of the guild'​s ability. There are even rumors that they'​re seeking to make an agreement with the [[brightshore:​cultures_factions:​arcanum|Arcanum]] for the use of their spellbooks. 
 + 
 +=====Out of Character Information===== 
 + 
 +If you want to join the Hall of Hunters, just talk to Spenser (Enailis Glanodel) or Jesse ([[brightshore:​pcs:​zentariel|Zentariel]]) either in person or on the [[http://​brightshore.slack.com|Brightshore Slack]] to join. We'll invite you to our channel and give you the rundown. 
 + 
 +For downtime tasks - well, what do you think makes sense for a mercenary organization to do in their downtime? You can do that. If that's a little vague, here are a few things that are definitely things you'd find Hunters doing: 
 + 
 +  * Collecting herbs for [[brightshore:​npcs:​joraya_halverson|Jory]],​ because the local herb gatherers are super taxed. 
 +  * Hunting to get hides to go to the Tanners. 
 +  * Caravan guard. this takes a whole 15 days and is going back and forth to [[brightshore:​lorica:​saltrock|Saltrock quarry]]. 
 +  * Scouting any of the places where there used to be bad things or are still bad things. 
 +    * [[brightshore:​lorica:​hellions_mouth|Hellion'​s Mouth]]. Is the portal here still closed? 
 +    * The Sewers, Brightshore Side - is the stone door the goblins & bugbears used to attack still closed? 
 +    * The Wall, near the Waterfront, [[brightshore:​lorica:​cathorn_ruins|Ruins]] Side. Are there signs of undead here? 
 +    * The Sewers, under [[brightshore:​npcs:​malcolm_bradford|Bradford]]'​s Mansion. Are there demon rats down here? 
 +    * The Sewers, Brightshore Side. Are there signs of the drow moving through here? Anything else? 
 +    * The Farmland South of Brightshore,​ the [[brightshore:​lorica:​hags_den|Hags'​ Den]]. Are there any more fey here? Harpies? 
 +    * The Edge of the [[brightshore:​lorica#​dark_forest|Dark Forest]]. Do the Skiuirids or Flesh Trees seem greater? Are they moving closer to the city?
  
-The Hunters themselves provide a tabard in their colors, with their emblem, to be worn when on business or whenever they are representing the organization. They also provide a shared pool of weapons and armor to outfit themselves to the best of the guild'​s ability. There are even rumors that they'​re seeking to make an agreement with the Arcanum for the use of their spellbooks. 
brightshore/cultures_factions/hall_of_hunters.txt · Last modified: 2020/01/25 23:29 by j4