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brightshore:cultures_factions:hall_of_hunters

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The Hunters

The Hunters are the newest guild in Brightshore. Little more than common mercenaries, they take contracts involving a little of everything. At first, it was specifically for hunting down beasts, monstrosities and the like, but they've branched out into anything that you could want to hire a dangerous person to do for you - guarding caravans, clearing out ruins, or killing the thing between you and what you actually want.

Founded in the latter half of the year of Brightshore 23 by Enailis Glanodel, a wood elf ranger, its ranks have swelled by the time their Hall was completed in Triciary of Brightshore 24. A large portion of the Hall's initial costs were fronted by the Gost Citadel, which is why all members wear an black armband with the symbol of a silver raven flying into a golden sun.

The Hunters themselves provide a tabard in their colors, with their emblem, to be worn when on business or whenever they are representing the organization. They also provide a shared pool of weapons and armor to outfit themselves to the best of the guild's ability. There are even rumors that they're seeking to make an agreement with the Arcanum for the use of their spellbooks.

brightshore/cultures_factions/hall_of_hunters.1570236083.txt.gz · Last modified: 2019/10/04 19:41 by j4