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brightshore:cultures_factions:hall_of_hunters

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The Hunters

The Hunters are the newest guild in Brightshore. Little more than common mercenaries, they take contracts involving a little of everything. At first, it was specifically for hunting down beasts, monstrosities and the like, but they've branched out into anything that you could want to hire a dangerous person to do for you - guarding caravans, clearing out ruins, or killing the thing between you and what you actually want.

Founded in the latter half of the year of Brightshore 23 by Enailis Glanodel, a wood elf ranger, its ranks have swelled by the time their Hall was completed in Triciary of Brightshore 24. A large portion of the Hall's initial costs were fronted by the Gost Citadel, which is why all members wear an black armband with the symbol of a silver raven flying into a golden sun.

The Hunters themselves provide a tabard in their colors, with their emblem, to be worn when on business or whenever they are representing the organization. They also provide a shared pool of weapons and armor to outfit themselves to the best of the guild's ability. There are even rumors that they're seeking to make an agreement with the Arcanum for the use of their spellbooks.

Out of Character Information

If you want to join the Hall of Hunters, just talk to Spenser (Enailis Glanodel) or Jesse (Zentariel) either in person or on the Brightshore Slack to join. We'll invite you to our channel and give you the rundown.

For downtime tasks - well, what do you think makes sense for a mercenary organization to do in their downtime? You can do that. If that's a little vague, here are a few things that are definitely things you'd find Hunters doing:

  • Collecting herbs for Jory, because the local herb gatherers are super taxed
  • Hunting to get hides to go to the Tanners
  • Caravan guard - this takes a whole 15 days and is going back and forth to Salt Rock Quarry
  • Scouting any of the places where there used to be bad things or are still bad things
    • Hellion's Mouth - is the portal here still closed?
    • The Sewers, Brightshore Side - is the stone door the goblins & bugbears used to attack still closed?
    • The Wall, near the Waterfront, Ruins Side - are there signs of undead here?
    • The Sewers, under Bradford's Mansion - are there demon rats down here?
    • The Sewers, Brightshore Side - are there signs of the drow moving through here? Anything else?
    • The Farmland South of Brightshore, the Hags Den - Are there any more fey here? Harpies?
    • The Edge of the Dark Forest - do the Skiuirids or Flesh Trees seem greater? Are they moving closer to the city?
brightshore/cultures_factions/hall_of_hunters.1570237956.txt.gz · Last modified: 2019/10/04 20:12 by j4