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brightshore:cultures_factions:hall_of_hunters [2019/11/26 20:36]
jude [The Hall of Hunters]
brightshore:cultures_factions:hall_of_hunters [2020/01/25 23:29] (current)
j4 added end of Hall
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 ======The Hall of Hunters====== ======The Hall of Hunters======
  
-The Hall of Hunters ​are one of the youngest guilds in [[brightshore:​town|Brightshore]]. Little more than common mercenaries,​ they take contracts involving a little of everything. At first, it was specifically for hunting down beasts, monstrosities and the like, but they'​ve ​branched out into anything that you could want to hire a dangerous person to do for you—guarding caravans, clearing out ruins, or killing the thing between you and what you actually want.+The Hall of Hunters ​was one of the youngest guilds in [[brightshore:​town|Brightshore]]. Little more than common mercenaries,​ they took contracts involving a little of everything. At first, it was specifically for hunting down beasts, monstrosities and the like, but they branched out into anything that you could want to hire a dangerous person to do for you—guarding caravans, clearing out ruins, or killing the thing between you and what you actually want.
  
-Founded in the latter half of 23 BY by [[brightshore:​pcs:​enailis_gilanodel|Enailis Glanodel]], a wood elf ranger, its ranks have swelled by the time their Hall was completed in Triciary of 24 BY. A large portion of the Hall's initial costs were fronted by the [[brightshore:​cultures_factions:​gost_citadel|Gost Citadel]], which is why all members ​wear an black armband with the symbol of a silver raven flying into a golden sun.+Founded in the latter half of 23 BY by [[brightshore:​pcs:​enailis_gilanodel|Enailis Glanodel]], a wood elf ranger, its ranks have swelled by the time their Hall was completed in Triciary of 24 BY. A large portion of the Hall's initial costs were fronted by the [[brightshore:​cultures_factions:​gost_citadel|Gost Citadel]], which is why all members ​wore an black armband with the symbol of a silver raven flying into a golden sun.
  
-The Hunters themselves ​provide ​a tabard in their colors, with their emblem, to be worn when on business or whenever they are representing the organization. They also provide ​a shared pool of weapons and armor to outfit themselves to the best of the guild'​s ability. ​There are even rumors that they'​re seeking to make an agreement with the [[brightshore:​cultures_factions:​arcanum|Arcanum]] for the use of their spellbooks. +The Hunters themselves ​provided ​a tabard in their colors, with their emblem, to be worn when on business or whenever they are representing the organization. They also provided ​a shared pool of weapons and armor to outfit themselves to the best of the guild'​s ability.
- +
-=====Out of Character Information===== +
- +
-If you want to join the Hall of Hunters, just talk to Spenser (Enailis Glanodel) or Jesse (Zentariel) either in person or on the Brightshore Slack to join. We'll invite you to our channel and give you the rundown. +
- +
-For downtime tasks - well, what do you think makes sense for a mercenary organization to do in their downtime? You can do that. If that's a little vague, here are a few things that are definitely things you'd find Hunters doing: +
- +
-  * Collecting herbs for Jory, because the local herb gatherers are super taxed +
-  * Hunting to get hides to go to the Tanners +
-  * Caravan guard - this takes a whole 15 days and is going back and forth to Salt Rock Quarry +
-  * Scouting any of the places where there used to be bad things or are still bad things +
-    * Hellion'​s Mouth - is the portal here still closed? +
-    * The Sewers, Brightshore Side - is the stone door the goblins & bugbears used to attack still closed? +
-    * The Wall, near the Waterfront, Ruins Side - are there signs of undead here? +
-    * The Sewers, under Bradford'​s Mansion - are there demon rats down here? +
-    * The Sewers, Brightshore Side - are there signs of the drow moving through here? Anything else? +
-    * The Farmland South of Brightshore,​ the Hags Den - Are there any more fey here? Harpies? +
-    * The Edge of the Dark Forest - do the Skiuirids or Flesh Trees seem greater? Are they moving closer to the city?+
  
 +In Duolus 25 BY, Enailis died on a mission and [[brightshore:​pcs:​zentariel|Zentariel]] was exiled from the city. The Hall of Hunters space was willed to [[brightshore:​pcs:​galvan_gost|Galvan Gost]]. After a period of little to no activity, the space was sold to the Arcanum and the Hall of Hunters was disbanded in Septimus 25 BY.
brightshore/cultures_factions/hall_of_hunters.1574822173.txt.gz · Last modified: 2019/11/26 20:36 by jude