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brightshore:cultures_factions:hall_of_hunters [2019/12/24 14:20] jude [Out of Character Information] |
brightshore:cultures_factions:hall_of_hunters [2020/01/25 23:29] (current) j4 added end of Hall |
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======The Hall of Hunters====== | ======The Hall of Hunters====== | ||
- | The Hall of Hunters are one of the youngest guilds in [[brightshore:town|Brightshore]]. Little more than common mercenaries, they take contracts involving a little of everything. At first, it was specifically for hunting down beasts, monstrosities and the like, but they've branched out into anything that you could want to hire a dangerous person to do for you—guarding caravans, clearing out ruins, or killing the thing between you and what you actually want. | + | The Hall of Hunters was one of the youngest guilds in [[brightshore:town|Brightshore]]. Little more than common mercenaries, they took contracts involving a little of everything. At first, it was specifically for hunting down beasts, monstrosities and the like, but they branched out into anything that you could want to hire a dangerous person to do for you—guarding caravans, clearing out ruins, or killing the thing between you and what you actually want. |
- | Founded in the latter half of 23 BY by [[brightshore:pcs:enailis_gilanodel|Enailis Glanodel]], a wood elf ranger, its ranks have swelled by the time their Hall was completed in Triciary of 24 BY. A large portion of the Hall's initial costs were fronted by the [[brightshore:cultures_factions:gost_citadel|Gost Citadel]], which is why all members wear an black armband with the symbol of a silver raven flying into a golden sun. | + | Founded in the latter half of 23 BY by [[brightshore:pcs:enailis_gilanodel|Enailis Glanodel]], a wood elf ranger, its ranks have swelled by the time their Hall was completed in Triciary of 24 BY. A large portion of the Hall's initial costs were fronted by the [[brightshore:cultures_factions:gost_citadel|Gost Citadel]], which is why all members wore an black armband with the symbol of a silver raven flying into a golden sun. |
- | The Hunters themselves provide a tabard in their colors, with their emblem, to be worn when on business or whenever they are representing the organization. They also provide a shared pool of weapons and armor to outfit themselves to the best of the guild's ability. There are even rumors that they're seeking to make an agreement with the [[brightshore:cultures_factions:arcanum|Arcanum]] for the use of their spellbooks. | + | The Hunters themselves provided a tabard in their colors, with their emblem, to be worn when on business or whenever they are representing the organization. They also provided a shared pool of weapons and armor to outfit themselves to the best of the guild's ability. |
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- | =====Out of Character Information===== | + | |
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- | If you want to join the Hall of Hunters, just talk to Spenser (Enailis Glanodel) or Jesse ([[brightshore:pcs:zentariel|Zentariel]]) either in person or on the [[http://brightshore.slack.com|Brightshore Slack]] to join. We'll invite you to our channel and give you the rundown. | + | |
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- | For downtime tasks - well, what do you think makes sense for a mercenary organization to do in their downtime? You can do that. If that's a little vague, here are a few things that are definitely things you'd find Hunters doing: | + | |
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- | * Collecting herbs for [[brightshore:npcs:joraya_halverson|Jory]], because the local herb gatherers are super taxed. | + | |
- | * Hunting to get hides to go to the Tanners. | + | |
- | * Caravan guard. this takes a whole 15 days and is going back and forth to [[brightshore:lorica:saltrock|Saltrock quarry]]. | + | |
- | * Scouting any of the places where there used to be bad things or are still bad things. | + | |
- | * [[brightshore:lorica:hellions_mouth|Hellion's Mouth]]. Is the portal here still closed? | + | |
- | * The Sewers, Brightshore Side - is the stone door the goblins & bugbears used to attack still closed? | + | |
- | * The Wall, near the Waterfront, [[brightshore:lorica:cathorn_ruins|Ruins]] Side. Are there signs of undead here? | + | |
- | * The Sewers, under [[brightshore:npcs:malcolm_bradford|Bradford]]'s Mansion. Are there demon rats down here? | + | |
- | * The Sewers, Brightshore Side. Are there signs of the drow moving through here? Anything else? | + | |
- | * The Farmland South of Brightshore, the [[brightshore:lorica:hags_den|Hags' Den]]. Are there any more fey here? Harpies? | + | |
- | * The Edge of the [[brightshore:lorica#dark_forest|Dark Forest]]. Do the Skiuirids or Flesh Trees seem greater? Are they moving closer to the city? | + | |
+ | In Duolus 25 BY, Enailis died on a mission and [[brightshore:pcs:zentariel|Zentariel]] was exiled from the city. The Hall of Hunters space was willed to [[brightshore:pcs:galvan_gost|Galvan Gost]]. After a period of little to no activity, the space was sold to the Arcanum and the Hall of Hunters was disbanded in Septimus 25 BY. |