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brightshore:cultures_factions:hall_of_hunters [2019/12/24 14:20]
jude [Out of Character Information]
brightshore:cultures_factions:hall_of_hunters [2020/01/25 23:29] (current)
j4 added end of Hall
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 ======The Hall of Hunters====== ======The Hall of Hunters======
  
-The Hall of Hunters ​are one of the youngest guilds in [[brightshore:​town|Brightshore]]. Little more than common mercenaries,​ they take contracts involving a little of everything. At first, it was specifically for hunting down beasts, monstrosities and the like, but they'​ve ​branched out into anything that you could want to hire a dangerous person to do for you—guarding caravans, clearing out ruins, or killing the thing between you and what you actually want.+The Hall of Hunters ​was one of the youngest guilds in [[brightshore:​town|Brightshore]]. Little more than common mercenaries,​ they took contracts involving a little of everything. At first, it was specifically for hunting down beasts, monstrosities and the like, but they branched out into anything that you could want to hire a dangerous person to do for you—guarding caravans, clearing out ruins, or killing the thing between you and what you actually want.
  
-Founded in the latter half of 23 BY by [[brightshore:​pcs:​enailis_gilanodel|Enailis Glanodel]], a wood elf ranger, its ranks have swelled by the time their Hall was completed in Triciary of 24 BY. A large portion of the Hall's initial costs were fronted by the [[brightshore:​cultures_factions:​gost_citadel|Gost Citadel]], which is why all members ​wear an black armband with the symbol of a silver raven flying into a golden sun.+Founded in the latter half of 23 BY by [[brightshore:​pcs:​enailis_gilanodel|Enailis Glanodel]], a wood elf ranger, its ranks have swelled by the time their Hall was completed in Triciary of 24 BY. A large portion of the Hall's initial costs were fronted by the [[brightshore:​cultures_factions:​gost_citadel|Gost Citadel]], which is why all members ​wore an black armband with the symbol of a silver raven flying into a golden sun.
  
-The Hunters themselves ​provide ​a tabard in their colors, with their emblem, to be worn when on business or whenever they are representing the organization. They also provide ​a shared pool of weapons and armor to outfit themselves to the best of the guild'​s ability. ​There are even rumors that they'​re seeking to make an agreement with the [[brightshore:​cultures_factions:​arcanum|Arcanum]] for the use of their spellbooks. +The Hunters themselves ​provided ​a tabard in their colors, with their emblem, to be worn when on business or whenever they are representing the organization. They also provided ​a shared pool of weapons and armor to outfit themselves to the best of the guild'​s ability.
- +
-=====Out of Character Information===== +
- +
-If you want to join the Hall of Hunters, just talk to Spenser (Enailis Glanodel) or Jesse ([[brightshore:​pcs:​zentariel|Zentariel]]) either in person or on the [[http://​brightshore.slack.com|Brightshore Slack]] to join. We'll invite you to our channel and give you the rundown. +
- +
-For downtime tasks - well, what do you think makes sense for a mercenary organization to do in their downtime? You can do that. If that's a little vague, here are a few things that are definitely things you'd find Hunters doing: +
- +
-  * Collecting herbs for [[brightshore:​npcs:​joraya_halverson|Jory]],​ because the local herb gatherers are super taxed. +
-  * Hunting to get hides to go to the Tanners. +
-  * Caravan guard. this takes a whole 15 days and is going back and forth to [[brightshore:​lorica:​saltrock|Saltrock quarry]]. +
-  * Scouting any of the places where there used to be bad things or are still bad things. +
-    * [[brightshore:​lorica:​hellions_mouth|Hellion'​s Mouth]]. Is the portal here still closed? +
-    * The Sewers, Brightshore Side - is the stone door the goblins & bugbears used to attack still closed? +
-    * The Wall, near the Waterfront, [[brightshore:​lorica:​cathorn_ruins|Ruins]] Side. Are there signs of undead here? +
-    * The Sewers, under [[brightshore:​npcs:​malcolm_bradford|Bradford]]'​s Mansion. Are there demon rats down here? +
-    * The Sewers, Brightshore Side. Are there signs of the drow moving through here? Anything else? +
-    * The Farmland South of Brightshore,​ the [[brightshore:​lorica:​hags_den|Hags'​ Den]]. Are there any more fey here? Harpies? +
-    * The Edge of the [[brightshore:​lorica#​dark_forest|Dark Forest]]. Do the Skiuirids or Flesh Trees seem greater? Are they moving closer to the city?+
  
 +In Duolus 25 BY, Enailis died on a mission and [[brightshore:​pcs:​zentariel|Zentariel]] was exiled from the city. The Hall of Hunters space was willed to [[brightshore:​pcs:​galvan_gost|Galvan Gost]]. After a period of little to no activity, the space was sold to the Arcanum and the Hall of Hunters was disbanded in Septimus 25 BY.
brightshore/cultures_factions/hall_of_hunters.1577218854.txt.gz · Last modified: 2019/12/24 14:20 by jude