User Tools

Site Tools


brightshore:lorica:prevalen

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Last revision Both sides next revision
brightshore:lorica:prevalen [2020/03/14 12:55]
jude
brightshore:lorica:prevalen [2020/03/14 14:24]
jude [The Water]
Line 1: Line 1:
 ======Prevalen====== ======Prevalen======
-Prevalen is a dangerous city. A pure anarchy, each district takes care of their own. Uneasy truces, backdoor dealings, sudden raids, and surprise alliances are all a manner of the swirling politics ​of the City Without Order. ​+Prevalen is a dangerous city with no central governmentEach district takes care of their own. Uneasy truces, backdoor dealings, sudden raids, and surprise alliances are all a part of daily life in the City Without Order. ​
  
 =====Factions and Notable Locations===== =====Factions and Notable Locations=====
Line 16: Line 16:
 This ancient temple has a massive crystal floating above it that is usually blue, unless a Motespawn comes into existence, at which point it turns red, signifying the start of the Harvest. This ancient temple has a massive crystal floating above it that is usually blue, unless a Motespawn comes into existence, at which point it turns red, signifying the start of the Harvest.
  
-It also serves as the only teleportation circle in Prevalen. +It also serves as the only teleportation circle in Prevalen. Although there are no laws, there is an understanding to leave the Light of Mar alone as neutral territory. If a faction is expecting something to come through it, they may staff up guards near it. However, any outright attacks against the building itself triggers all sorts of arcane and painful responses.
- +
-Although there are no laws, there is an understanding to leave the Light of Mar alone as neutral territory. If a faction is expecting something to come through it, they may staff up guards near it. However, any outright attacks against the building itself triggers all sorts of arcane and painful responses.+
  
 The sequence of the teleportation circle is known to several characters in Brightshore. The sequence of the teleportation circle is known to several characters in Brightshore.
Line 37: Line 35:
 The wall is a common place for skirmishes and fights, as the towers provide the best view around Prevalen when the Harvest begins. Guard duty here has a significantly high mortality rate, as the factions vie for control. The wall is a common place for skirmishes and fights, as the towers provide the best view around Prevalen when the Harvest begins. Guard duty here has a significantly high mortality rate, as the factions vie for control.
  
-====The Water==== ​+====The Water (The Manors)==== 
 These are the merchants of gold, food, goods, secrets, blood, and other darker things. Two manors in this district serve as their base, with one building being open for discussion and negotiation,​ while the other is closed off to all but the Water themselves. These are the merchants of gold, food, goods, secrets, blood, and other darker things. Two manors in this district serve as their base, with one building being open for discussion and negotiation,​ while the other is closed off to all but the Water themselves.
  
brightshore/lorica/prevalen.txt · Last modified: 2020/03/14 14:25 by jude