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brightshore:lorica:prevalen [2020/03/14 12:55]
jude
brightshore:lorica:prevalen [2020/03/14 14:25] (current)
jude [The Green Mind]
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 ======Prevalen====== ======Prevalen======
-Prevalen is a dangerous city. A pure anarchy, each district takes care of their own. Uneasy truces, backdoor dealings, sudden raids, and surprise alliances are all a manner of the swirling politics ​of the City Without Order. ​ +Prevalen is a dangerous city with no central governmentEach district takes care of their own. Uneasy truces, backdoor dealings, sudden raids, and surprise alliances are all a part of daily life in the City Without Order. ​
- +
-{{http://​images.ravegrunt.is/​Prevalen.jpg?​700| Prevalen Map with Faction Locations}}+
  
 =====Factions and Notable Locations===== =====Factions and Notable Locations=====
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 A true hodgepodge of people. Many that wander to Prevalen are taken in by the Arches. Although other factions will press those that look promising into service, many here are simply lost, broken, or hiding. Many years back, the School of the Land built basic buildings for them out of pity, but they are slowly falling into disrepair as the Flying Cloud have not had the resources to assist again. A true hodgepodge of people. Many that wander to Prevalen are taken in by the Arches. Although other factions will press those that look promising into service, many here are simply lost, broken, or hiding. Many years back, the School of the Land built basic buildings for them out of pity, but they are slowly falling into disrepair as the Flying Cloud have not had the resources to assist again.
  
-====The Green Mind==== ​+====The Green Mind (The Contemplation Tents)==== 
 These wizards are unique in that they do not cast spells by school or blood, but by color. It is nearly impossible to learn, making it the smallest of the districts. Their district, called the Contemplation Tents, is a type of commune where most people live in shared areas. They allow visitors to try to learn the magic, but often have to reject them. Living permanently with the Green Mind requires someone to be a Green Mind themselves. These wizards are unique in that they do not cast spells by school or blood, but by color. It is nearly impossible to learn, making it the smallest of the districts. Their district, called the Contemplation Tents, is a type of commune where most people live in shared areas. They allow visitors to try to learn the magic, but often have to reject them. Living permanently with the Green Mind requires someone to be a Green Mind themselves.
  
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 This ancient temple has a massive crystal floating above it that is usually blue, unless a Motespawn comes into existence, at which point it turns red, signifying the start of the Harvest. This ancient temple has a massive crystal floating above it that is usually blue, unless a Motespawn comes into existence, at which point it turns red, signifying the start of the Harvest.
  
-It also serves as the only teleportation circle in Prevalen. +It also serves as the only teleportation circle in Prevalen. Although there are no laws, there is an understanding to leave the Light of Mar alone as neutral territory. If a faction is expecting something to come through it, they may staff up guards near it. However, any outright attacks against the building itself triggers all sorts of arcane and painful responses.
- +
-Although there are no laws, there is an understanding to leave the Light of Mar alone as neutral territory. If a faction is expecting something to come through it, they may staff up guards near it. However, any outright attacks against the building itself triggers all sorts of arcane and painful responses.+
  
 The sequence of the teleportation circle is known to several characters in Brightshore. The sequence of the teleportation circle is known to several characters in Brightshore.
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 The wall is a common place for skirmishes and fights, as the towers provide the best view around Prevalen when the Harvest begins. Guard duty here has a significantly high mortality rate, as the factions vie for control. The wall is a common place for skirmishes and fights, as the towers provide the best view around Prevalen when the Harvest begins. Guard duty here has a significantly high mortality rate, as the factions vie for control.
  
-====The Water==== ​+====The Water (The Manors)==== 
 These are the merchants of gold, food, goods, secrets, blood, and other darker things. Two manors in this district serve as their base, with one building being open for discussion and negotiation,​ while the other is closed off to all but the Water themselves. These are the merchants of gold, food, goods, secrets, blood, and other darker things. Two manors in this district serve as their base, with one building being open for discussion and negotiation,​ while the other is closed off to all but the Water themselves.
  
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 Whenever one of these spectral creatures, known as Motespawn, appears, it is heralded by the Light of Mar turning from Blue to Red. This creates a great race among the factions to be the first to find the Motespawn to claim its power. Whenever one of these spectral creatures, known as Motespawn, appears, it is heralded by the Light of Mar turning from Blue to Red. This creates a great race among the factions to be the first to find the Motespawn to claim its power.
 +
 +=====Map=====
 +{{http://​images.ravegrunt.is/​Prevalen.jpg?​700| Prevalen Map with Faction Locations}}
 +
 ---- ----
 Created by Marty. Created by Marty.
  
 [[dm_area:​places:​prevalen|DM Lore]] [[dm_area:​places:​prevalen|DM Lore]]
brightshore/lorica/prevalen.1584208512.txt.gz · Last modified: 2020/03/14 12:55 by jude