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brightshore:town:dockyards_district

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Dockyards District

The Docks District is the first place newcomers to Brightshore see. There are two separate disembarking points - materials, goods, and gold are loaded off in the Stone Docks where people are offloaded in the Saltseer Docks. A couple of questionable taverns sit along the docks, as well as a harbormasters' office, several warehouses, a gaol, and Hafthorsson Drydock which also doubles as the shipyard.

Saltseer Docks

The Saltseer Docks stick out a bit from the city. Once it became obvious that the city would be taking new residences, the Harbormaster and the Council had new, man-made docks created to keep out of the way of commerce docks while still offering a pathway into the city. A stone building - a relic of the original city - acts as a customs for the city and sits squarely at the city's edge and in the way of the Saltseer Docks

Stone Docks

The Stone Docks sit where the bay is the deepest. Unlike the Saltseer Docks, which were made a mere 20 years ago, the Stone Docks are ancient. They show some wear from time, but not nearly enough to account for the time since the fall of the original city. The Stone Docks sit in front of the warehouses - both repurposed shells and newly built - and a famous tavern called the Nicked Rock sits between them all.

Harbormasters' Office

The Harbormaster acts as both the official in charge of maritime commerce and the deputy of maritime law. Although technically under the supervision of the Council, the Harbormaster has broad discretion in what is acceptable and what's not and acts as the primary law official. A gaol sits underneath the Harbormasters' Office, where lawbreakers are held until the Council transfers them for adjudication.

The current Harbormaster is Keflir Solsson, nephew of the Shipyard owner Brunhild Hafthorsdottir and son of Captain Sol Hafthorsson.

Hafthorsson Drydocks

The city has need of both ships and repairs, but not in significant amount. Sol Hathorsson was the original admiral of Orrin's ships, and built the dry docks originally to repair what was left of Orrin's fleet. However, due to the need to make new ships, Sol worked with his sister, Brunhild, to create a shipyard as well.

After nearly 20 years of working on land, Sol left all his ownership of the Drydocks and Shipyard to his sister and became a Captain again under the council. Some say this was caused by the death of his wife and his desire to die on the sea, others think he enjoys the challenge of bringing new folks to the city. Captain Sol himself stays silent on that particular matter but is very gregarious otherwise

The Nicked Rock (Inn)

The Nicked Rock is built around a pillar with a single nick in it, about waist high on a human. The pillar is otherwise perfectly smooth and seems to emit no magic. Anyone who has struck it, with blade or magic, has yet to mark it. For a gold, anyone can try a swing, and there is an ever-rising purse to the victor, if they can make a mark.

The Nicked Rock, due to allowing weapons in for the challenge, is an inn full of armed people and stays relatively civil.

Balmond's Brew House

On tap:

  • Balmond's Best - Amber Ale
  • Balmond's Steller Stout
  • Balmond's Breakfast - Coffee Ale
  • Balmonds's Campfire Delight - Ale that tastes like s'mores, has a smokey start and a sweet finish
  • Demon's Spit - Whiskey with a maple syrup base
brightshore/town/dockyards_district.1566361516.txt.gz · Last modified: 2019/08/20 23:25 by mark_shetler