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brightshore:town:dockyards_district

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Dockyards District

The Docks District is the first place newcomers to Brightshore see. There are two separate disembarking points - materials, goods, and gold are offloaded on the Stone Docks while people disembark on the Saltseer Docks. A couple of questionable taverns sit along the docks, as well as a harbormasters' office, several warehouses, a gaol, and Hafthorsson Drydock which also doubles as the shipyard.

Saltseer Docks (North of 21, 32, 38)

The Saltseer Docks stick out a bit from the city. Once it became obvious that the city would be taking new residences, the Harbormaster and the Council had new, man-made docks created to keep out of the way of commerce docks while still offering a pathway into the city. A stone building - a relic of the original city - acts as a customs for the city and sits squarely at the city's edge and in the way of the Saltseer Docks

Stone Docks (North of 4, 5, 20)

The Stone Docks sit where the bay is the deepest. Unlike the Saltseer Docks, which were made a mere 20 years ago, the Stone Docks are ancient. They show some wear from time, but not nearly enough to account for the time since the fall of the original city. The Stone Docks sit in front of the warehouses - both repurposed shells and newly built - and a famous tavern called the Nicked Rock sits between them all.

Harbormasters' Office (20)

The Harbormaster acts as both the official in charge of maritime commerce and the deputy of maritime law. Although technically under the supervision of the Council, the Harbormaster has broad discretion in what is acceptable and what's not and acts as the primary law official. A gaol sits underneath the Harbormasters' Office, where lawbreakers are held until the Council transfers them for adjudication.

The current Harbormaster is Keflir Solsson, nephew of the Shipyard owner Brunhild Hafthorsdottir and son of Captain Sol Hafthorsson.

Hafthorsson Drydocks (1, 6)

The city has need of both ships and repairs, but not in significant amount. Sol Hathorsson was the original admiral of Orrin's ships, and built the dry docks originally to repair what was left of Orrin's fleet. However, due to the need to make new ships, Sol worked with his sister, Brunhild, to create a shipyard as well.

After nearly 20 years of working on land, Sol left all his ownership of the Drydocks and Shipyard to his sister and became a Captain again under the council. Some say this was caused by the death of his wife and his desire to die on the sea, others think he enjoys the challenge of bringing new folks to the city. Captain Sol himself stays silent on that particular matter but is very gregarious otherwise

The Nicked Rock (10)

The Nicked Rock was once an inn and tavern built around a pillar with a single nick on it, about waist high on a human. A standing reward was offered to any who could make a mark until Sir Galvan Gost attempted the feat in Oncemas of 23 AFB and the rebound of his magical strike destroyed the building, injuring many and killing seven. Thankfully, the seven killed were resurrected by Harriet Dartan, a priestess of Olteus and the daughter of a local noble family.

Currently, the lot is owned by Errol Twice-Blessed, who employed a veritable army of workers to rebuild the beloved watering hole.

Balmond's Brew House (43)

Balmond's is run by Balmond: a surly dwarf who is now a retired adventure. The tap room is run by a half-elf on Balmond's behalf. Her name is Falhanna; however, Balmond calls her Wannabe as she is neither elf or human. Currently on tap:

On tap:

  • Balmond's Best - Amber Ale
  • Balmond's Steller Stout
  • Balmond's Breakfast - Coffee Ale
  • Balmonds's Campfire Delight - Ale that tastes like s'mores, has a smokey start and a sweet finish
  • Demon's Spit - Whiskey with a maple syrup base

Barker's Barrels (40)

Description forthcoming

Gethrisj's Salvage and Retrieval (38)

Over the front door of this small shop is a sign, declaring its name in both Common and Draconic. Those fluent in Draconic will note that the translation also serves as a neat summary of the services offered. The shop stands open on most fine days, for as long as Gethrisj or one of his employees is about.

In the front is a collection of the more interesting of the items Gethrisj and his employees have found and restored, displayed simply so as to catch the eye of a casual visitor. Included among this stock is always a small number of items (shields, javelins, and similar) crafted from his hunting in the watery environs around the town. Customers who engage Gethrisj to retrieve specific objects observe that he keeps them in the back, separate from the general stock for sale. He has a firepit and a few benches on the front of the shop to serve as seating or extra display space as needed.

Lefty's Warehouse and Goods Storage (42)

Description forthcoming

Tattoo Parlor (12)

Description forthcoming

brightshore/town/dockyards_district.1571102766.txt.gz · Last modified: 2019/10/14 20:26 by paula